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Godot with FMOD integration
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2022-08-23
Merge pull request #64647 from TokageItLab/auto-tangent
Rémi Verschelde
2022-08-23
Merge pull request #63854 from TokageItLab/auto-bone-mapping
Rémi Verschelde
2022-08-23
Merge pull request #64640 from aaronfranke/skeleton-cleanup
Rémi Verschelde
2022-08-23
Add bezier preset and refactor bezier editor
Silc Renew
2022-08-23
Add simple auto mapping to BoneMapper
Silc Renew
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
Rémi Verschelde
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Merge pull request #64132 from TokageItLab/fix-optimizer
Rémi Verschelde
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
Merge pull request #64642 from aaronfranke/mesh-cleanup
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #63602 from TokageItLab/cubic-interp-time
Rémi Verschelde
2022-08-22
Merge pull request #64553 from RedMser/fix-property-validation-refactor
Rémi Verschelde
2022-08-20
Clean up mesh include code and comments
Aaron Franke
2022-08-19
Clean up include guards in 3D skeleton modification code
Aaron Franke
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Add "Hide on Contact" collision mode to ParticlesMaterial
Hugo Locurcio
2022-08-19
Merge pull request #64595 from mhilbrunner/ergo-proxy
Yuri Sizov
2022-08-19
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Yuri Sizov
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-19
Unexpose ProxyTexture
Max Hilbrunner
2022-08-19
Merge pull request #63950 from bruvzg/menu_bar3
Max Hilbrunner
2022-08-18
Merge pull request #64156 from bruvzg/sys_msdf
Clay John
2022-08-18
Merge pull request #63999 from QbieShay/qbie/vs-qol
Clay John
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Fix some property validation not been refactored
RedMser
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-16
Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED
VolTer
2022-08-15
break out of font search loop after first match
danboo
2022-08-15
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
Yuri Sizov
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-12
Improve visual shader defaults for quality of life
QbieShay
2022-08-12
[Font] Set TextServer font data pointer when it's null, to prevent TS from re...
bruvzg
2022-08-11
Add missing properties to default theme
kobewi
2022-08-10
Add line breaking support to the TextMesh.
bruvzg
2022-08-09
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsuppo...
bruvzg
2022-08-09
improve animation track optimizer algorithm
Silc Renew
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-08-08
capitalize shader uniform groups
Nathan Franke
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-06
Merge pull request #60843 from hoontee/CSG3
Rémi Verschelde
2022-08-05
Use interleaved gradient noise for distance fade
Hugo Locurcio
2022-08-05
Merge pull request #59844 from Calinou/rename-shader-param-methods
Rémi Verschelde
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Merge pull request #63852 from fire-forge/default-colors
Rémi Verschelde
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