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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix regressions caused by recent particle spread refactor
Morris Tabor
2021-08-12
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
Yuri Roubinsky
2021-08-12
Better port handling connection for `GraphEdit`
Yuri Roubinsky
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Improve CapsuleShape2D size clamping
kobewi
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Merge pull request #41634 from KoBeWi/the_independence
Rémi Verschelde
2021-08-11
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-08-11
Merge pull request #51490 from nekomatata/clean-character-body
Rémi Verschelde
2021-08-11
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
2021-08-11
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
Rémi Verschelde
2021-08-11
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
Hendrik Brucker
2021-08-10
StyleBox fake AA improvements (aa_size float property)
Hendrik Brucker
2021-08-10
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
K. S. Ernest (iFire) Lee
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
Rémi Verschelde
2021-08-10
Merge pull request #51463 from SaracenOne/assign_path_fix
Rémi Verschelde
2021-08-10
Enclose unused components in DISABLE_DEPRECATED
hpnrep6
2021-08-10
Assign embedded text resource path earlier to prevent error on embedded scripts.
SaracenOne
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
Invert how `global_rate_scale` value works, and rename it to `playback_speed_...
Michael Alexsander
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-05
Preserve original name in shader params cache
Aaron Franke
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-02
Merge pull request #51042 from nikitalita/fix_binary_res_load_save
K. S. Ernest (iFire) Lee
2021-08-02
Merge pull request #51144 from Chaosus/vs_version
Yuri Roubinsky
2021-08-02
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
Rémi Verschelde
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-08-02
Merge pull request #51192 from timothyqiu/sdfgi-enum-range
Rémi Verschelde
2021-08-02
Merge pull request #51187 from timothyqiu/vertex-index-3
Rémi Verschelde
2021-08-02
Validates set_sdfgi_cascades argument range
Haoyu Qiu
2021-08-02
Merge pull request #51185 from timothyqiu/tile-data-enum-range
Rémi Verschelde
2021-08-02
Fix crash when number of indices to optimize is not a multiple of 3
Haoyu Qiu
2021-08-02
Validate TileData enum range before using it as index
Haoyu Qiu
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-08-01
Clean up and complete CodeEdit inspector and docs
Paulb23
2021-08-01
Move line length guidelines into CodeEdit
Paulb23
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