Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-19 | Add drag-and-drop support for materials in 3D | SaracenOne | |
Add mesh surface picking for material drag & drop, show drag info label | |||
2022-07-18 | Merge pull request #63062 from Chaosus/vs_fix | Rémi Verschelde | |
2022-07-17 | Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation | Rémi Verschelde | |
2022-07-17 | Automatically create a Gradient resource when creating a GradientTexture1D | Hendrik Brucker | |
2022-07-17 | Fix cubic interpolation for Gradient | Hendrik Brucker | |
2022-07-16 | Fix visual shader graph not correctly updating when multiple tabs opened | Yuri Rubinsky | |
2022-07-16 | add rest fixer to importer retarget | Silc Renew | |
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-14 | Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- | Rémi Verschelde | |
2022-07-13 | SpriteFrames: Sort animations alphabetically | Rémi Verschelde | |
And finally remove the 'frames' property which was added for compatibility with 2.1 in bed3efb17ede58a2bfc177b47cb3a49091aea30a. Fixes #21765. The 'animations' property on the other hand is needed, contrarily to what its comment said (copy-paste mistake probably). Also removes unused '_get_animation_list'. | |||
2022-07-12 | Remove unused hints | kobewi | |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-08 | Merge pull request #62632 from linkpy/62630_fix | Rémi Verschelde | |
Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset. | |||
2022-07-08 | Merge pull request #62806 from ↵ | Rémi Verschelde | |
dylan-conway/layered-texture-update-fix-and-error-messages | |||
2022-07-07 | Changed valid check to null check, added error messages | Dylan Conway | |
2022-07-07 | Merge pull request #62108 from bruvzg/font_config_v3 | Rémi Verschelde | |
2022-07-07 | Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows ↵ | bruvzg | |
filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. | |||
2022-07-06 | Remove Octree | lawnjelly | |
Octree is no longer used in 4.x. | |||
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-07-04 | Merge pull request #62448 from MinusKube/completion-scroll-click | Rémi Verschelde | |
Add the ability to drag the code completion scrollbar using the mouse click | |||
2022-07-04 | Use custom key structs, instead of raw hashes for the Label3D and TextMesh, ↵ | bruvzg | |
to avoid potential hash collisions. | |||
2022-07-03 | Add the ability to drag the code completion scrollbar using the mouse click | MinusKube | |
2022-07-02 | Make sure the tile data clears its `terrain` field when said terrain is ↵ | Estelle Linkpy Reid | |
removed from the tileset. | |||
2022-07-01 | implement bone renamer in importer | Silc Renew | |
2022-06-27 | Refactor bezier interpolation functions | Hendrik Brucker | |
2022-06-27 | Merge pull request #62185 from reduz/export-node-pointer-path | Rémi Verschelde | |
Add ability to export Node pointers as NodePaths | |||
2022-06-25 | Add ability to export Node pointers as NodePaths | reduz | |
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer). | |||
2022-06-25 | Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters | Rémi Verschelde | |
Fix CapsuleMesh height/radius setters | |||
2022-06-25 | Merge pull request #62309 from reduz/remake-resource-thread-safety | Rémi Verschelde | |
Remake ResourceCache thread safety code and API | |||
2022-06-23 | Fix Curve{2D,3D} notifying property list changed | Raul Santos | |
Make `Curve2D` and `Curve3D` more consistent with `Curve` and avoid calling `notify_property_list_changed` when the list of points doesn't change. | |||
2022-06-23 | Merge pull request #62348 from smix8/navigation_baking_aabb_4.x | Rémi Verschelde | |
2022-06-23 | Merge pull request #61628 from Vitika9/61617 | Rémi Verschelde | |
2022-06-23 | Merge pull request #61931 from KoBeWi/how_to_window | Rémi Verschelde | |
Document most of the Window's members | |||
2022-06-23 | Implement NavigationMesh bake area | smix8 | |
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume. | |||
2022-06-23 | Merge pull request #62268 from V-Sekai/lightmap-errors | JFonS | |
2022-06-23 | Mend crash importing a scene with static lightmaps. | K. S. Ernest (iFire) Lee | |
2022-06-22 | Add surface indices to TriangleMesh | reduz | |
Helps unblock #56597 | |||
2022-06-22 | Document most of the Window's members | kobewi | |
2022-06-22 | Fixed dragging curve points | Vitika9 | |
2022-06-22 | Fix CapsuleMesh loading issue (radius reset) | tefusion | |
2022-06-22 | Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial | Rémi Verschelde | |
2022-06-22 | Merge pull request #56185 from nikitalita/fix-save-as-binary | Rémi Verschelde | |
Fix ResourceLoaderText::save_as_binary() | |||
2022-06-22 | Remake resource thread safety and API | reduz | |
* Ensures thread safety when resources are destroyed. * Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe. * Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem. Supersedes #57533 | |||
2022-06-21 | Allow using CanvasItemMaterial in the TileSet editor | Hugo Locurcio | |
Previously, only ShaderMaterial overrides could be added. | |||
2022-06-21 | Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spaces | Rémi Verschelde | |
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources | |||
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-19 | Remove spaces in `SubResource()/ExtResource/Resource()` in text resources | Hugo Locurcio | |
These spaces are not needed for the file to be successfully parsed. Other types such as Vector3 are no longer serialized with spaces after the opening parenthesis and before the closing parenthesis, so this is also more consistent. | |||
2022-06-19 | Declaring emission_tex_ofs globally | mightygoat | |
2022-06-17 | [Net] Fix SceneReplicationConfig setter. | Fabio Alessandrelli | |
Used by resource loader, it would always add properties as both sync and spawn, disregarding the actual option value. | |||
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader |