index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
Age
Commit message (
Expand
)
Author
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-29
Merge pull request #49713 from nekomatata/fix-export-var-override-runtime
Rémi Verschelde
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-28
Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-pr...
Rémi Verschelde
2021-06-28
Print warning in StandardMaterial3D when height and triplanar are active
Hugo Locurcio
2021-06-28
Fix auto-connection from output node to input (VisualShaders)
Yuri Roubinsky
2021-06-27
Fix flipped binormal in StandardMaterial3D triplanar mapping
Hugo Locurcio
2021-06-24
Merge pull request #49583 from timothyqiu/texture-crash
Rémi Verschelde
2021-06-23
Allow a top and bottom radius equal to 0 in CylinderMesh
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
Rémi Verschelde
2021-06-19
Remove side effects of scene save
Pedro J. Estébanez
2021-06-18
Fix export var override in PackedScene at runtime
PouleyKetchoupp
2021-06-18
Make LineShape2D normal point upwards by default
PouleyKetchoupp
2021-06-18
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
Rémi Verschelde
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
Re-add extents property to box shapes for compatibility
Aaron Franke
2021-06-16
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-16
Merge pull request #49238 from Paulb23/code_edit_code_folding
Rémi Verschelde
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-16
Merge pull request #49632 from reduz/refactor-visibility-notifier-2d
Rémi Verschelde
2021-06-16
Merge pull request #49401 from fire/8-weights
K. S. Ernest (iFire) Lee
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-15
Merge pull request #49624 from nekomatata/fix-sub-resource-cache
Rémi Verschelde
2021-06-15
Fix sub-resource storing the wrong index in cache
PouleyKetchoupp
2021-06-14
Overhaul the theme editor and improve user experience
Yuri Sizov
2021-06-14
Fix crash when freeing GradientTexture and NoiseTexture
Haoyu Qiu
2021-06-13
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
Rémi Verschelde
2021-06-13
Merge pull request #49526 from Chaosus/fix_textureregion_errors
Rémi Verschelde
2021-06-13
Merge pull request #49543 from greatmomo/SkeletonModification_bugfix
Rémi Verschelde
2021-06-13
Merge pull request #49558 from timothyqiu/invalid-ref
Rémi Verschelde
2021-06-13
Validate parameter of SkeletonModificationStack2D::add_modification
Haoyu Qiu
2021-06-13
Add range check for TileSet::CellNeighbor parameter
Haoyu Qiu
2021-06-12
Fixed crash on calling set_editor_draw without properly setup
Moritz Kaltenbrunner
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
Fix tangents array in SurfaceTool
jfons
2021-06-11
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rémi Verschelde
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Merge pull request #42248 from Chaosus/vs_particles_shader
Rémi Verschelde
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-07
Fix 8 bone weights in glTF2
K. S. Ernest (iFire) Lee
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Merge pull request #49308 from pycbouh/theme-prevent-type-override
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
[prev]
[next]