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2016-11-06Made background and symbol color follow the color APIPaulb23
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-10Fix #5959, contrasting texture for toggled buttonPawel Kowal
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-10-03Merge pull request #6529 from pkowal1982/scrolltreeRémi Verschelde
Add scrolling to Tree control in Drag and Drop mode
2016-09-17Add scrolling to Tree control in Drag and Drop modePawel Kowal
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
Expose additional light/shadow properties to canvas item shaders
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-09-02-Added focus to comment nodeJuan Linietsky
-Make comment node not grab focus on main area
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
CacheID added for future-proofing
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
Side effect is that label min-size will now take into account kerning.
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-07-28World2D: Fix typo in default_density deprecation checkRémi Verschelde
2016-07-24Merge pull request #5832 from Algrin6/patch-1Juan Linietsky
Fixes defects in Curve2D and Curve3D
2016-07-22SurfaceTool add_index method exposed to scripts.Saracen
2016-07-21Some optimizations and limits for extreme zoom in and out in editor, fixes #5820Juan Linietsky
2016-07-21Remove "SMOOTH BEGIN?" messagevolzhs
2016-07-21Fix curve bugAlgrin6
2016-07-19Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky
closes #5656
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48.
2016-07-18Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky
2016-07-18properly fixed notificaitons for theme changed, closes #5774Juan Linietsky
2016-07-18Add a function to notify font users that the font changed. Closes #5774Juan Linietsky
2016-07-18Merge pull request #5757 from Razzlegames/blendIndexFixRémi Verschelde
Could not use pre multiply alpha for material in editor
2016-07-18Merge pull request #5657 from Paulb23/block_caretRémi Verschelde
Added block caret to TextEdit
2016-07-17Could not use pre multiply alpha for material in editorKyle Luce
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time a blend mode is added
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
Enhance/tidy file extensions management
2016-07-12Added block caret to TextEditPaulb23
2016-07-11Removed duplicate colorPaulb23
2016-07-11Expose colors to themePaulb23
2016-07-10Add function to get the list of samples, closes #5561Juan Linietsky
2016-07-09Merge pull request #5589 from akien-mga/pr-unused-varRémi Verschelde
Removing some more unused vars and dead code
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde
Also position TEXTURE_SPHERE constant properly.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-06-30Make both signals be ordered and samplelibrary items too, fixes scenes ↵Juan Linietsky
changing for git, closes #5289