Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-05 | glTF: Fix parsing image data with `mimeType` undefined | Rémi Verschelde | |
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data, so the previous logic to handle URIs with base64-encoded images could fail if `mimeType` is undefined. The logic was documented and refactored to better handle the spec, notably: - `uri` and `bufferView` are now mutually exclusive, and only the latter fails if `mimeType` is undefined. - `uri` with a file path will now respect the `mimeType` if defined, and thus attempt loading the file with the specified format (even if its extension is not the one expected for this format). So we can support bad extensions (PNG data with `.jpg` extension) or custom ones (PNG data in `.img` file for example). - `uri` with base64 encoded data will infer MIME type from `data:image/png` or `data:image/jpeg` if it was not documented in `mimeType` initially. - `uri` with base64 encoded data, no `mimeType` and `application/octet-stream` or `application/gltf-buffer` will fall back to trying both PNG and JPEG loaders. Fully fixes #33796 (and fixes up #42501). | |||
2020-10-04 | Fix typo in VisualShaderNodeSample3D::generate_code | Yuri Roubinsky | |
2020-10-03 | Fix def parameter in Texture visual shader nodes for sky/particles modes | Yuri Roubinsky | |
2020-10-03 | Switch from recursion to iterative for backfilling colour regions | Paulb23 | |
2020-10-02 | Fix VisualShaderNode::set_output_port_connected | Yuri Roubinsky | |
2020-10-01 | Expose Animation::value_track_interpolate to GDscript | lolligerjoj | |
2020-09-29 | Improve appearance of [connection] and [editable] sections in .tscn files | Danil Alexeev | |
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde | |
Renames Type to OpType in VisualShaderNodeMultiplyAdd | |||
2020-09-27 | Merge pull request #35924 from doot24/fix_#35863 | Rémi Verschelde | |
Fixed Gradient.remove_point not allowing fewer than two points. | |||
2020-09-24 | Add a property hint to StyleBoxFlat `shadow_size` for editor usability | Hugo Locurcio | |
This adds a visible range to the slider so it can be dragged more easily. This closes #42309. | |||
2020-09-23 | Merge pull request #42203 from rcorre/physicsmat_hint | Rémi Verschelde | |
Fix hints on PhysicsMaterial bounce/friction. | |||
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky | |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky | |
2020-09-19 | Fix hints on PhysicsMaterial bounce/friction. | Ryan Roden-Corrent | |
These values are only meaningful in the range 0 to 1. Make sure the editor enforces reasonable values. Fixes #42202. | |||
2020-09-18 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky | |
To prevent possible conflicts with C# and other languages. | |||
2020-09-11 | Fix triplanar texture code generation in visual shaders | Yuri Roubinsky | |
2020-09-11 | Merge pull request #41955 from Chaosus/vs_performance_fix3 | Yuri Roubinsky | |
Improve performance of Add/Remove/Connect/Change nodes in visual shader | |||
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky | |
2020-09-11 | doc: Sync classref with current source | Rémi Verschelde | |
Bind missing enums. | |||
2020-09-10 | Move safe line color into editor | Paulb23 | |
2020-09-10 | Add folding gutter to code_edit | Paulb23 | |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 | |
2020-09-10 | Changed line_edited_from(from) to lines_edit_from(from, to) | Paulb23 | |
2020-09-10 | Added Line numbers to CodeEdit | Paulb23 | |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 | |
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky | |
2020-09-09 | Merge pull request #41918 from reduz/implement-3d-textures | Juan Linietsky | |
Implement 3D textures as import and resource format. | |||
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky | |
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky | |
2020-09-08 | mesh_library.h: Update header guard to reflect file name | Yetizone | |
2020-09-07 | Added `active` boolean to particles mode output in visual shaders | Yuri Roubinsky | |
2020-09-07 | Remakes particles in visual shaders | Yuri Roubinsky | |
2020-09-07 | Fix some broken visual shader nodes | Yuri Roubinsky | |
2020-09-07 | Merge pull request #41767 from lolleko/patch-1 | Rémi Verschelde | |
Remove ArrayMesh::surface_remove declaration | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky | |
2020-09-04 | Remove ArrayMesh::surface_remove declaration | Lorenz Junglas | |
Removal was omitted in 449df8f688080c02bfbbfafc45421875b77deb1b | |||
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde | |
Fix colour region end key seach and start key order | |||
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky | |
Restore Particles functionality in visual shader | |||
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky | |
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde | |
Fix specular render_mode for visual shaders | |||
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-08-31 | Merge pull request #30148 from zaksnet/fix-texture-editor | Rémi Verschelde | |
Adds automatic update for StyleBoxTexture > region_rect | |||
2020-08-30 | Make `AnimatedTexture.MAX_FRAMES` public | Andrii Doroshenko (Xrayez) | |
The constant is already exposed in GDScript, but not in C++. This information is useful for implementing animated texture resource importers via modules. | |||
2020-08-29 | Adds automatic update for region_rect | Zak | |
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor. |