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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-12-02
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
2021-11-30
Improve Curve with const and real_t
Aaron Franke
2021-11-26
Prevent crash when passing empty array to MeshEmitter
Yuri Roubinsky
2021-11-26
Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...
Raffaele Picca
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Improve various texts
kobewi
2021-11-22
Merge pull request #55171 from dalexeev/font-data-set-fixed-size
Rémi Verschelde
2021-11-22
Merge pull request #55174 from clayjohn/Sky-SRGB
Rémi Verschelde
2021-11-22
Merge pull request #55170 from Razoric480/raz/cast-handle
Rémi Verschelde
2021-11-21
Convert PhysicalSkyMaterial colors to SRGB
clayjohn
2021-11-20
Expose `FontData::{set,get}_fixed_size` methods
Danil Alexeev
2021-11-20
Change cast of int to num to int static cast
Francois Belair
2021-11-20
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
Hugo Locurcio
2021-11-18
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-17
Fix `ColorPicker` inverted input on color circle
Yuri Roubinsky
2021-11-17
Merge pull request #55056 from RandomShaper/fix_crash_instantiate
Rémi Verschelde
2021-11-17
Fix crash when loading scene instance after node vanished from parent
Pedro J. Estébanez
2021-11-17
Merge pull request #55018 from kodiwills/add-error-macros-for-`set_modificati...
Rémi Verschelde
2021-11-16
add input validation for set_modification_count
Kodi
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-13
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
Hugo Locurcio
2021-11-12
Merge pull request #54920 from Chaosus/vs_fix_crash
Yuri Roubinsky
2021-11-12
Fix editor crash due incorrect setup of default texture in visual shader
Yuri Roubinsky
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-12
Merge pull request #53987 from groud/tile_data_inspector_plugin
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-10
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
VisualShader: Document enum args for virtual methods
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Move BMFont parser code from importer to the FontData to allow loading bitmap...
bruvzg
2021-11-09
Merge pull request #46721 from bruvzg/custom_word_break_punct
Rémi Verschelde
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-09
Merge pull request #54649 from bruvzg/shadows
Rémi Verschelde
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-11-08
Merge pull request #52943 from RandomShaper/property_pin_control_natural
Rémi Verschelde
2021-11-08
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
Yuri Roubinsky
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Remove redundant texture flag setters/getters for `CameraTexture`
Aaron Record
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
Fix Label and RichTextLabale text shadows and shadow outlines.
bruvzg
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
Add missing argument names for bindings in GDExtension
Rémi Verschelde
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
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