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2018-09-14Merge pull request #21569 from JFonS/add_noise_texturesRémi Verschelde
Add SimplexNoise and NoiseTexture as new resources
2018-09-14Add SimplexNoise and NoiseTexture as new resourcesJFonS
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects.
2018-09-14Merge pull request #22053 from akien-mga/animtexture-frame-internalRémi Verschelde
Mark AnimatedTexture frame_* properties as internal
2018-09-13Set uniform default values in inspectorJFonS
2018-09-13Mark AnimatedTexture frame_* properties as internalRémi Verschelde
This way they no longer appear in the documentation, and the related setters and getters do.
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Merge pull request #21755 from akien-mga/particles-init-velocityRémi Verschelde
Particles: Reset default velocity to 0, allow negative values
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-10Merge pull request #21908 from JFonS/fix_18014Rémi Verschelde
Clear cache after reimporting an ArrayMesh
2018-09-10Merge pull request #21907 from JFonS/concave_collision_gizmoRémi Verschelde
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-10Merge pull request #21842 from merumelu/curve-point-countRémi Verschelde
Bind Curve::get_point_count
2018-09-09Clear cache after reimporting an ArrayMeshJFonS
2018-09-09Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS
2018-09-07Bind Curve::get_point_countmerumelu
2018-09-07Set the lower bound for the GradientTexture width property to 1Martin Capitanio
Fixes #21522
2018-09-05Fixes to multimesh, added custom data and checks to avoid reconfiguring if ↵Juan Linietsky
instance count > 0. Fixes #12595
2018-09-04Particles: Reset default velocity to 0, allow negative valuesRémi Verschelde
2018-09-04Style: Format generated shader code in ParticlesMaterialRémi Verschelde
2018-09-04Move ParticlesMaterial code to its own resource fileRémi Verschelde
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
2018-08-30Tileset: Bind autotile_set_size()/get_size().Ranoller
Since this class is editor-oriented, this set_get is necessary to full implement tool, importer, etc... for tiles. (No other way to know a real tile size in autotile mode)
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-27Merge pull request #21453 from BlackCatter/triplanar-detail-fixJuan Linietsky
Fix error using triplanar UV with detail map
2018-08-27Revert "Fix some 3D texture issues"Juan Linietsky
2018-08-27Merge pull request #21481 from BastiaanOlij/bind_mesh_methodsRémi Verschelde
Bound get surface functions on mesh
2018-08-27Bound get surface functions on meshBastiaan Olij
2018-08-27TileSet: Bind tile_set_shape_offset and getterRémi Verschelde
Fixes #21476.
2018-08-27Merge pull request #21467 from elasota/fix-3d-texturesRémi Verschelde
Fix some 3D texture issues
2018-08-26Partial fixes for 3D texture issueselasota
2018-08-26Fix error using triplanar UV with detail mapBlack Cat!
Fixes #18550
2018-08-24Backward compatibility for autotile setup from Godot 3.0.XMariano Javier Suligoy
Fixes #20746
2018-08-24missed outline size in previous commitJuan Linietsky
2018-08-24Initalize font size to 16, closes #21165Juan Linietsky
2018-08-24Merge pull request #21156 from MednauN/atlas-texture-fixRémi Verschelde
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24Merge pull request #21356 from akien-mga/drop-shadergraphRémi Verschelde
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Drop old ShaderGraph code, obsoleted by VisualShaderRémi Verschelde
2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ↵Juan Linietsky
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵Juan Linietsky
and fixes #20221
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-22Add distance based dithering to the default material.Juan Linietsky
2018-08-21Merge pull request #21250 from dragmz/ref-ptr-n(eq)-opRémi Verschelde
== and != operators for Ref<T> / T*
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
Expose bullet shape margin to UI.
2018-08-21== and != operators for Ref<T> / T*Marcin Zawiejski
This is to prevent crashes for code like: ... void Material::set_next_pass(const Ref<Material> &p_pass) { ERR_FAIL_COND(p_pass == this); ... that's been fixed in 031f763d4fda4e0dbcdf90a170aad3124c50c062
2018-08-21Merge pull request #21228 from Noshyaar/docs-bindRémi Verschelde
Fix arg name in docs, some copy-paste errors
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-08-19Fix crash when setting Material's next pass to itselfChaosus
2018-08-18Fix AtlasTexture with NinePatchRect and TextureProgresspesets
2018-08-16Change PhysicsMaterial extension to phymatRémi Verschelde
All other binary extensions are lowercase.