Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-14 | Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value | Rémi Verschelde | |
Change primitive meshes acccuracy value | |||
2018-02-14 | Merge pull request #15592 from paulloz/textedit-initial-size | Rémi Verschelde | |
set a better initial size to TextEdit nodes | |||
2018-02-14 | Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose | Rémi Verschelde | |
Expose 'lightmap_unwrap' method to the scripting engine. | |||
2018-02-03 | Fix texture import spelling | Phil Jones | |
2018-02-03 | Gradient: fix wrong property type | Poommetee Ketson | |
2018-02-01 | Merge pull request #16276 from bcr3ative/issue_15668 | Rémi Verschelde | |
Fix inconsistencies and typos in argument names | |||
2018-02-01 | Merge pull request #15946 from MarianoGnu/issue_15870 | Rémi Verschelde | |
Attemp to fix #15870 | |||
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-01-30 | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | |
This works together with the new Blender to Godot exporter. | |||
2018-01-22 | Expose audio streams get_length() | MrCdK | |
2018-01-21 | I have no idea why this commit fixes #15392 | Juan Linietsky | |
2018-01-21 | attemp to fix #15870 | Mariano Suligoy | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-17 | Expose 'lightmap_unwrap' method to the scripting engine. | Saracen | |
2018-01-16 | BMFont loading direct support from .fnt files. | Juan Linietsky | |
2018-01-12 | Merge pull request #15629 from endragor/fix-shader-property | Rémi Verschelde | |
Fix Material's shader property binding | |||
2018-01-12 | Fix Material's shader property binding | Ruslan Mustakov | |
ShaderGraph doesn't exist in 3.0. | |||
2018-01-12 | Make burley default for materials, fixes #15054 | Juan Linietsky | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Merge pull request #15528 from AndreaCatania/p1 | Rémi Verschelde | |
Fixed viewport node error on editor | |||
2018-01-11 | Fixed resource setup handling | AndreaCatania | |
2018-01-11 | set a better initial size to TextEdit nodes | Paul Joannon | |
Address #15163 | |||
2018-01-11 | fix updating tileset list when assign texture and set autotile true | damarindra | |
2018-01-09 | Fix bitwise NOT operator on BitMap's set_bit | Konrad Nowakowski | |
2018-01-09 | Change primitive meshes acccuracy value | Jerome67000 | |
2018-01-08 | Two potential glitches in font oversampling | Bernhard Liebl | |
2018-01-07 | Fix stale dynamic font reference fetch from cache | Bernhard Liebl | |
Seems to fix issue 15392 | |||
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | |
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15186 from GodotExplorer/default-theme | Rémi Verschelde | |
Fix errors with custom theme and custom font in project settings. | |||
2018-01-03 | found via cppcheck: | firefly2442 | |
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used | |||
2018-01-03 | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde | |
More exact picking for canvas editor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-30 | Fix errors with custom default theme and custom fonts. | geequlim | |
2017-12-27 | More exact picking for canvas editor | Bernhard Liebl | |
2017-12-26 | A promise is a promise, so added ability to load and save shaders as text ↵ | Juan Linietsky | |
files, closes #14431 | |||
2017-12-26 | Ability to set flags via code in StreamTexture, as some users find it ↵ | Juan Linietsky | |
useful. Fixes #14526. | |||
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | |
2017-12-25 | Add missing parameter names | Poommetee Ketson | |
2017-12-19 | Make dynamic font oversampling fully dynamic. | Juan Linietsky | |
2017-12-19 | Added font oversampling support | Juan Linietsky | |
2017-12-19 | fix for BitmapFont::create_from_fnt to allow loading from file in | Ibrahn Sahir | |
project root directory. | |||
2017-12-17 | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-16 | Added custom editor splash (including sponsor logo). | Juan Linietsky | |
2017-12-16 | restored binary compatibility, which was broken in #14406 | Juan Linietsky | |
2017-12-16 | Improve duplication and saving of instanced scenes | Matthias Hoelzl | |
2017-12-15 | -Added new scene conversion to binary on export (disabled by default, please ↵ | Juan Linietsky | |
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) |