Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-27 | Added missing property "size" to VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-27 | Removed unused method "build" from VisualShaderNodeExpression | Yuri Roubinsky | |
2020-01-27 | Added missed bracket to VisualShaderNodeCubeMap | Yuri Roubinsky | |
2020-01-27 | Fix VisualShaderNodeCubeMap generation | Yuri Roubinsky | |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde | |
Also quick clean up of the matching C++ files. | |||
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-23 | Fix TileSet shape data not updating when being set via code | Michael Alexsander | |
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky | |
2020-01-21 | Merge pull request #35413 from akien-mga/if-0-means-couperet | Rémi Verschelde | |
Remove unused #if 0'ed code | |||
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-21 | Allow greater values for DynamicFont size property | Rémi Verschelde | |
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691. Not using `or_greater` as there *is* a max size value that the current implementation can accept. If using e.g. size 6000 with FiraSans-Regular.ttf, errors are printed due to failing asserts on a glyph size that should be within 4096x4096 px. | |||
2020-01-20 | Forbid recursive connections in visual shader | Yuri Roubinsky | |
2020-01-20 | Destroys FreeType library on load error | Haoyu Qiu | |
2020-01-16 | Validate input in (CPU)Particles set_emission_shape() | Rémi Verschelde | |
Fixes #29777. Co-authored-by: Cameron Reikes <cameronreikes@gmail.com> | |||
2020-01-15 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.16.0. See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure. | |||
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky | |
Make Fresnel node in visual shaders to use default NORMAL/VIEW | |||
2020-01-07 | Make possible to edit the GraphEdit's selection rect colors | Michael Alexsander | |
2020-01-07 | Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape | Haoyu Qiu | |
Adds a size check to the array returned by `surface_get_arrays`. During debugging, `create_outline` also crashes when the indices size is one (not a multiple of three). For now, just reports the error and fail the function. | |||
2020-01-07 | Fixes import of models as PackedScene | Haoyu Qiu | |
2020-01-06 | Merge pull request #34865 from volzhs/oversampling-emoji | Rémi Verschelde | |
Update size and position for colored font with oversampling | |||
2020-01-07 | Update size and position for colored font with oversampling | volzhs | |
2020-01-06 | Merge pull request #33987 from nekomatata/own-world-environment | Rémi Verschelde | |
Viewport environment is updated properly when set to own world | |||
2020-01-06 | Merge pull request #34303 from Chaosus/fix_texture_crash | Rémi Verschelde | |
Fixed crash if passing invalid image ref to TextureLayered | |||
2020-01-06 | Merge pull request #34020 from gytsen/unify-pack-version | Rémi Verschelde | |
PCK: Set VERSION_PATCH in header, factor out header magic | |||
2020-01-06 | Merge pull request #34829 from timothyqiu/checks-bundle | Rémi Verschelde | |
Fixes crash for bad property of PackedScene | |||
2020-01-06 | PCK: Set VERSION_PATCH in header, factor out header magic | Joost Heitbrink | |
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-01-05 | Fixed StyleBoxFlat antialiasing with aa size of 1 | PouleyKetchoupp | |
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases. fixes #34830 | |||
2020-01-05 | Fixes crash for bad property of PackedScene | Haoyu Qiu | |
2020-01-02 | Don't connect ShaderMaterial's `changed` signal when not in the editor | Hugo Locurcio | |
This closes #34741. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-28 | Revert "Merge pull request #34315 from ↵ | Michael Alexsander | |
YeldhamDev/editor_theme_optionbutton_arrow" This reverts commit 0da0eec6cc42066626f867079700c10737092217, reversing changes made to ec97535ea34456607c0c53607d41e34f272890ec. | |||
2019-12-22 | Merge pull request #34488 from nekomatata/style_box_flat_aa | Rémi Verschelde | |
Fixed StyleBoxFlat border size with aa on | |||
2019-12-20 | Fixed StyleBoxFlat border size with aa on | PouleyKetchoupp | |
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders. Fixes #34104 | |||
2019-12-20 | Encodes property names properly in project.godot | Haoyu Qiu | |
2019-12-15 | Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail | Rémi Verschelde | |
Lower the maximum StyleBoxFlat corner detail to 20 | |||
2019-12-14 | Lower the maximum StyleBoxFlat corner detail to 20 | Hugo Locurcio | |
This value should be sufficient even for very large corner radii. This closes #34354. | |||
2019-12-13 | Remove unused theme elements in H/VSlider | Michael Alexsander | |
2019-12-13 | Merge pull request #34189 from aaronfranke/mesh-aabb | Rémi Verschelde | |
Expose Mesh get_aabb | |||
2019-12-12 | Fixed crash if passing invalid image ref to TextureLayered | Yuri Roubinsky | |
2019-12-12 | Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT | Yuri Roubinsky | |
2019-12-11 | Expose Mesh get_aabb | Aaron Franke | |
2019-12-11 | Merge pull request #34259 from timothyqiu/validate-texture-32982 | Rémi Verschelde | |
Fixes crash after set_piece_texture with invalid texture | |||
2019-12-11 | Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701 | Rémi Verschelde | |
Fixes crash when using DynamicFont::set_font_data | |||
2019-12-11 | Merge pull request #34240 from timothyqiu/invalid-shader-io-29985 | Rémi Verschelde | |
Fixes crash when shader inputs/outputs is invalid string | |||
2019-12-11 | Validates texture in set_piece_texture | Haoyu Qiu | |
2019-12-10 | Fixes crash when using DynamicFont::set_font_data | Haoyu Qiu | |
2019-12-10 | Fixes crash when shader inputs/outputs is invalid string | Haoyu Qiu | |
2019-12-10 | Fixes crash when using Theme::clear | Haoyu Qiu | |
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde | |
Removed unused variables, add some constants numbers | |||
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |