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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-21
Implement Animation Compression
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-20
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
Rémi Verschelde
2021-10-20
Merge pull request #53983 from Duroxxigar/navmesh-agent-default
Rémi Verschelde
2021-10-19
Fix: typo in TextParagraph class and docs
Murilo Gonçalves
2021-10-19
Change default navmesh agent radius to match nav agent node's default radius
Duroxxigar
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-18
Merge pull request #53925 from Anutrix/fix-unused-imports
Rémi Verschelde
2021-10-18
Merge pull request #53889 from Klowner/surfacetool-generate-lod-assert-crash
Rémi Verschelde
2021-10-18
Remove unused imports in .py, SCsub and SConstruct files
Anutrix
2021-10-16
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 ...
Mark Riedesel
2021-10-16
Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificati...
Rémi Verschelde
2021-10-16
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed...
TwistedTwigleg
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
Merge pull request #53764 from Chaosus/vs_curve_input_port_default
Rémi Verschelde
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-14
Merge pull request #53810 from groud/fix_crash
Rémi Verschelde
2021-10-14
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
Gilles Roudière
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-13
Add a default input parameter field to CurveTexture (in visual shaders)
Yuri Roubinsky
2021-10-13
Prevent tiles outside atlas texture
Gilles Roudière
2021-10-13
Merge pull request #53689 from reduz/remove-animation-transform3d-track
Rémi Verschelde
2021-10-13
Merge pull request #53683 from Chaosus/vs_previews
Rémi Verschelde
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
Add GradientTexture2D
Hendrik Brucker
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
Fixes set_source_id not updating the next automatic source id
Gilles Roudière
2021-10-09
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-07
Merge pull request #53522 from groud/read_only_tile_layout
Rémi Verschelde
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
Rémi Verschelde
2021-10-07
Don't allow translucent colors in built-in sky material properties
Hugo Locurcio
2021-10-07
Clamp Environment's SSR fade-in and fade-out to positive values
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
Set TileSet layout and half-offset as read-only when using square shape
Gilles Roudière
2021-10-05
Fix editable children errors when packing scene tree at runtime
PouleyKetchoupp
2021-10-05
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
Rémi Verschelde
2021-10-04
Correctly bind optional arguments when emitting Theme changes
Yuri Sizov
2021-10-04
Merge pull request #53378 from clayjohn/hide_render_priority
Rémi Verschelde
2021-10-04
Hide render_priority except when using SpatialMaterials
clayjohn
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