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AgeCommit message (Expand)Author
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-18Merge pull request #44495 from godotengine/font-typo-44494Rémi Verschelde
2020-12-18Font: Fix typo in DynamicFontData compat codeRémi Verschelde
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
2020-12-17Merge pull request #43416 from pycbouh/graph-minimapRémi Verschelde
2020-12-17Remove unused argument in Theme method and expose missing methodsYuri Sizov
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-14Rename Animation::track_remove_key_at_position to track_remove_key_at_timeMarcel Admiraal
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-13[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL.bruvzg
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-11[Complex Text Layouts] Refactor RichTextLabel.bruvzg
2020-12-10Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_colorRémi Verschelde
2020-12-09Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-09Merge pull request #43931 from bruvzg/ctl_comp_fontRémi Verschelde
2020-12-09Merge pull request #44199 from bruvzg/pvs_fixes_1Rémi Verschelde
2020-12-09Static analyzer fixes:bruvzg
2020-12-09Increase dithering in the PhysicalSkyMaterial shader to combat bandingHugo Locurcio
2020-12-08Use box size instead of extents for Shape dimensionsMarcel Admiraal
2020-12-08Use rectangle size instead of extents for Shape dimensionsMarcel Admiraal
2020-12-06[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...bruvzg
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal
2020-12-05Tweak BaseMaterial3D heightmap property hintsHugo Locurcio
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-12-03Add "font_color_separator" theme property to 'PopupMenu'Michael Alexsander
2020-12-03[Complex Text Layouts] Add compatibility for legacy Font resources.bruvzg
2020-12-02Refactored Mesh internals and formats.reduz
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
2020-11-30Add a minimap to the GraphEditYuri Sizov
2020-11-29Fixed several visual shader inputsYuri Roubinsky
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
2020-11-28Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)Yuri Roubinsky
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-28Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde
2020-11-27Merge pull request #39056 from rileylyman/tscn_newlinesRémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-26Added extra warning to VisualShaderNodeTexture + fix warning appearingYuri Roubinsky
2020-11-17Describe `ImageTexture`, `Image` creation and usageAndrii Doroshenko (Xrayez)
2020-11-17Merge pull request #38812 from aaronfranke/brace-no-empty-lineRémi Verschelde
2020-11-17Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unitRémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-17Lowering the Minimum Unit at Shape3D and CamerasTokage
2020-11-16Merge pull request #43316 from YeldhamDev/rate_scale_wav_fixRémi Verschelde