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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
Merge pull request #44495 from godotengine/font-typo-44494
Rémi Verschelde
2020-12-18
Font: Fix typo in DynamicFontData compat code
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-17
Merge pull request #43416 from pycbouh/graph-minimap
Rémi Verschelde
2020-12-17
Remove unused argument in Theme method and expose missing methods
Yuri Sizov
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-13
[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL.
bruvzg
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-11
[Complex Text Layouts] Refactor RichTextLabel.
bruvzg
2020-12-10
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
Rémi Verschelde
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Merge pull request #43931 from bruvzg/ctl_comp_font
Rémi Verschelde
2020-12-09
Merge pull request #44199 from bruvzg/pvs_fixes_1
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-09
Increase dithering in the PhysicalSkyMaterial shader to combat banding
Hugo Locurcio
2020-12-08
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-06
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...
bruvzg
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-05
Tweak BaseMaterial3D heightmap property hints
Hugo Locurcio
2020-12-05
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-03
Add "font_color_separator" theme property to 'PopupMenu'
Michael Alexsander
2020-12-03
[Complex Text Layouts] Add compatibility for legacy Font resources.
bruvzg
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-01
Fix few bugs in visual shader expressions
Yuri Roubinsky
2020-11-30
Add a minimap to the GraphEdit
Yuri Sizov
2020-11-29
Fixed several visual shader inputs
Yuri Roubinsky
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
Yuri Roubinsky
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-27
Merge pull request #39056 from rileylyman/tscn_newlines
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-17
Describe `ImageTexture`, `Image` creation and usage
Andrii Doroshenko (Xrayez)
2020-11-17
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Rémi Verschelde
2020-11-17
Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-16
Merge pull request #43316 from YeldhamDev/rate_scale_wav_fix
Rémi Verschelde
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