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2022-11-28Merge pull request #69301 from KoBeWi/ERR_WHATEVERRémi Verschelde
Don't break parsing on missing resources
2022-11-28Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_fileRémi Verschelde
Add `PackedScene::reload_from_file()` override
2022-11-28Add PackedScene::reload_from_file() overrideAdam Scott
2022-11-28Don't break parsing on missing resourceskobewi
2022-11-28Merge pull request #68992 from TokageItLab/animtree-trackend-processRémi Verschelde
Refactor process of AnimationTree for end of animation
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25Merge pull request #69008 from ↵Rémi Verschelde
akien-mga/property-hint-array-type-resource-simplify Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25Merge pull request #69124 from zaevi/tilemap_fix_alternative_tileRémi Verschelde
[TileMap] Fix alternative tile issues.
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-25[TileMap] Fix alternative tile issues.Zae
2022-11-24Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resourcesRémi Verschelde
2022-11-24Refactor interpolating functions in some classes to use Math classSilc Renew
2022-11-24Refactor Curve3D::_bake() methodYaohua Xiong
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-23ImageLoaderSVG: Improve error reportingRémi Verschelde
2022-11-22Refactor process of AnimationTree for end of animationSilc Renew
2022-11-22BitMap polygon code cleanupNinni Pipping
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-11-18Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2Rémi Verschelde
Fix cyclic references in GDScript 2.0
2022-11-18Fix cyclic references in GDScript 2.0Adam Scott
2022-11-18Merge pull request #64212 from xiongyaohua/curve3d_baking_refactorRémi Verschelde
Move rotation interpolation to Curve3d and refactor baking
2022-11-17Fix polygon generation in BitMapNinni Pipping
2022-11-16Merge pull request #68709 from MewPurPur/instance-begone-part3Rémi Verschelde
Remove more instances of 'instance' being used as a verb
2022-11-16Remove more instances of 'instance' being used as a verbVolTer
2022-11-15Merge pull request #67948 from DeeJayLSP/split_webpRémi Verschelde
Overhaul WebP packer and split compression options
2022-11-15Overhaul WebP packer and split compression optionsDeeJayLSP
2022-11-15Fixes infinite loop in ResourceFormatText when having unexpected end of fileGilles Roudière
2022-11-14Merge pull request #68664 from bruvzg/bmp_base_sizeRémi Verschelde
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde
Remove redundant non-trivial Variant types initializations
2022-11-14[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ↵bruvzg
file.
2022-11-14Fix periods in editor strings and messagesHugo Locurcio
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages.
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Fix misc formatting issuesRémi Verschelde
Somehow I missed the failing CI report from trailing whitespace. Fixed a couple typos found by codespell while at it, and misc trailing semicolons in one of the files.
2022-11-14Merge pull request #68582 from bruvzg/inv_gd3_bmp_fontRémi Verschelde
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-13Add optional UV2 logic for lightmapping to primitive shapesBastiaan Olij
2022-11-13Add a special case for importing bitmap fonts designed for Godot 3.bruvzg
2022-11-12Refactor Curv3D and PathFollow3DYaohua Xiong
This commit makes the following major changes 1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously. 2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame. 3. Refactor the sample_* methods, including: i. Factor out common binary search code, following the DRY principe ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fixYuri Rubinsky
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-11Merge pull request #68513 from Chaosus/fix_shader_paramRémi Verschelde
Fix `Shader::has_parameter` to return a correct value
2022-11-11Merge pull request #68428 from nikitalita/fix-mesh-convertRémi Verschelde
Fix deprecated mesh conversion
2022-11-11Fix `Shader::has_parameter` to return a correct valueYuri Rubinsky
2022-11-10fix old mesh conversion offsetsnikitalita
2022-11-10Visual Shader UVFunc keep existing input value on function changedzil123
2022-11-08Fix crash from impossible Object::cast_toMarkus Sauermann
A Vector<>-variant can't be used in an Object::cast_to, because Vector doesn't inherit from Object and this cast always returns a nullptr. This patch replaces the Object::cast_to and accesses the contained Vector directly.
2022-11-08Remove duplicate project settings definitionskobewi
2022-11-07Code simplificationsMarkus Sauermann
CanvasItemEditor: - p_result == ADD_MOVE is always true in this switch-clause - both parts of the if-else-clause do the same thing and simplified an affine_inverse call ControlEditorToolbar: - private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like copy and paste from CanvasItemEditor::_anchor_to_position ScrollContainer: - screen_is_touchscreen is always true, because otherwise the function already returned TextLine: - both parts of the if-else-clause do the same thing and simplified return statement
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03Merge pull request #67540 from KoBeWi/hue_hue_hueRémi Verschelde
Add a separate hue gradient for OKHSL mode
2022-11-02Merge pull request #66017 from Mickeon/rename-image-copy-rectRémi Verschelde
Rename Image's `get_rect` to `get_region`