Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-28 | Merge pull request #69301 from KoBeWi/ERR_WHATEVER | Rémi Verschelde | |
Don't break parsing on missing resources | |||
2022-11-28 | Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file | Rémi Verschelde | |
Add `PackedScene::reload_from_file()` override | |||
2022-11-28 | Add PackedScene::reload_from_file() override | Adam Scott | |
2022-11-28 | Don't break parsing on missing resources | kobewi | |
2022-11-28 | Merge pull request #68992 from TokageItLab/animtree-trackend-process | Rémi Verschelde | |
Refactor process of AnimationTree for end of animation | |||
2022-11-28 | Merge pull request #69178 from aaronfranke/mesh-shape | Rémi Verschelde | |
Use a more specific type for Mesh create_(convex|trimesh)_shape | |||
2022-11-25 | Merge pull request #69008 from ↵ | Rémi Verschelde | |
akien-mga/property-hint-array-type-resource-simplify Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources | |||
2022-11-25 | Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile | Rémi Verschelde | |
[TileMap] Fix alternative tile issues. | |||
2022-11-25 | Use a more specific type for Mesh create_(convex|trimesh)_shape | Aaron Franke | |
2022-11-25 | Fix inspector not showing name for LabelSettings.font | Haoyu Qiu | |
2022-11-25 | [TileMap] Fix alternative tile issues. | Zae | |
2022-11-24 | Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources | Rémi Verschelde | |
2022-11-24 | Refactor interpolating functions in some classes to use Math class | Silc Renew | |
2022-11-24 | Refactor Curve3D::_bake() method | Yaohua Xiong | |
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache; | |||
2022-11-23 | ImageLoaderSVG: Improve error reporting | Rémi Verschelde | |
2022-11-22 | Refactor process of AnimationTree for end of animation | Silc Renew | |
2022-11-22 | BitMap polygon code cleanup | Ninni Pipping | |
2022-11-21 | Code simplifications found by cppcheck | Markus Sauermann | |
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables | |||
2022-11-20 | Fix connection of animation changed signal in AnimationTrackEditor | Silc Renew | |
2022-11-18 | Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2 | Rémi Verschelde | |
Fix cyclic references in GDScript 2.0 | |||
2022-11-18 | Fix cyclic references in GDScript 2.0 | Adam Scott | |
2022-11-18 | Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor | Rémi Verschelde | |
Move rotation interpolation to Curve3d and refactor baking | |||
2022-11-17 | Fix polygon generation in BitMap | Ninni Pipping | |
2022-11-16 | Merge pull request #68709 from MewPurPur/instance-begone-part3 | Rémi Verschelde | |
Remove more instances of 'instance' being used as a verb | |||
2022-11-16 | Remove more instances of 'instance' being used as a verb | VolTer | |
2022-11-15 | Merge pull request #67948 from DeeJayLSP/split_webp | Rémi Verschelde | |
Overhaul WebP packer and split compression options | |||
2022-11-15 | Overhaul WebP packer and split compression options | DeeJayLSP | |
2022-11-15 | Fixes infinite loop in ResourceFormatText when having unexpected end of file | Gilles Roudière | |
2022-11-14 | Merge pull request #68664 from bruvzg/bmp_base_size | Rémi Verschelde | |
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file. | |||
2022-11-14 | Merge pull request #68657 from Sauermann/fix-redundant-initialization | Rémi Verschelde | |
Remove redundant non-trivial Variant types initializations | |||
2022-11-14 | [Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ↵ | bruvzg | |
file. | |||
2022-11-14 | Fix periods in editor strings and messages | Hugo Locurcio | |
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages. | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-14 | Fix misc formatting issues | Rémi Verschelde | |
Somehow I missed the failing CI report from trailing whitespace. Fixed a couple typos found by codespell while at it, and misc trailing semicolons in one of the files. | |||
2022-11-14 | Merge pull request #68582 from bruvzg/inv_gd3_bmp_font | Rémi Verschelde | |
Add a special case for importing bitmap fonts designed for Godot 3. | |||
2022-11-13 | Add optional UV2 logic for lightmapping to primitive shapes | Bastiaan Olij | |
2022-11-13 | Add a special case for importing bitmap fonts designed for Godot 3. | bruvzg | |
2022-11-12 | Refactor Curv3D and PathFollow3D | Yaohua Xiong | |
This commit makes the following major changes 1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously. 2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame. 3. Refactor the sample_* methods, including: i. Factor out common binary search code, following the DRY principe ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy. | |||
2022-11-12 | Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix | Yuri Rubinsky | |
Fixes https://github.com/godotengine/godot/issues/68463 | |||
2022-11-11 | Merge pull request #68513 from Chaosus/fix_shader_param | Rémi Verschelde | |
Fix `Shader::has_parameter` to return a correct value | |||
2022-11-11 | Merge pull request #68428 from nikitalita/fix-mesh-convert | Rémi Verschelde | |
Fix deprecated mesh conversion | |||
2022-11-11 | Fix `Shader::has_parameter` to return a correct value | Yuri Rubinsky | |
2022-11-10 | fix old mesh conversion offsets | nikitalita | |
2022-11-10 | Visual Shader UVFunc keep existing input value on function change | dzil123 | |
2022-11-08 | Fix crash from impossible Object::cast_to | Markus Sauermann | |
A Vector<>-variant can't be used in an Object::cast_to, because Vector doesn't inherit from Object and this cast always returns a nullptr. This patch replaces the Object::cast_to and accesses the contained Vector directly. | |||
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-07 | Code simplifications | Markus Sauermann | |
CanvasItemEditor: - p_result == ADD_MOVE is always true in this switch-clause - both parts of the if-else-clause do the same thing and simplified an affine_inverse call ControlEditorToolbar: - private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like copy and paste from CanvasItemEditor::_anchor_to_position ScrollContainer: - screen_is_touchscreen is always true, because otherwise the function already returned TextLine: - both parts of the if-else-clause do the same thing and simplified return statement | |||
2022-11-03 | Hide Antialiasing import option on DynamicFonts with MSDF enabled | Hugo Locurcio | |
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". | |||
2022-11-03 | Merge pull request #67540 from KoBeWi/hue_hue_hue | Rémi Verschelde | |
Add a separate hue gradient for OKHSL mode | |||
2022-11-02 | Merge pull request #66017 from Mickeon/rename-image-copy-rect | Rémi Verschelde | |
Rename Image's `get_rect` to `get_region` |