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godot-fmod
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Godot with FMOD integration
RayHammer
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2022-08-30
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg
Rémi Verschelde
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
Merge pull request #64410 from MewPurPur/rename-notification-instanced
Rémi Verschelde
2022-08-30
Merge pull request #65066 from aaronfranke/str-path-join
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Add background to TabContainer's tabbar and editor docks
Yuri Sizov
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Improve documentation for BaseMaterial3D's alpha scissor threshold
Hugo Locurcio
2022-08-29
Merge pull request #64119 from YuriSizov/theme-init-database
Rémi Verschelde
2022-08-29
Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key
Rémi Verschelde
2022-08-29
Improve documentation for `get_animation()`
Haoyu Qiu
2022-08-29
Fixed AnimationTrackEditor redraw/deselect timing and find key compearation
Silc Renew
2022-08-28
Merge pull request #64999 from Chaosus/fix_packed_scene_crash
Rémi Verschelde
2022-08-28
Prevent crash at loading some scenes
Yuri Rubinsky
2022-08-28
Make local-to-scene resources behavior consistent in child scenes
Pedro J. Estébanez
2022-08-28
Merge pull request #64526 from Rindbee/improve-packed-scene-instantiate
Rémi Verschelde
2022-08-28
Improve PackedScene instantiate
Rindbee
2022-08-27
Implement custom non-trivial shader functions
Patrick Exner
2022-08-27
Add optimization for Animation::ValueTrack
Silc Renew
2022-08-27
Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Add ThemeDB, expose previously static Theme methods
Yuri Sizov
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
Merge pull request #64243 from bruvzg/multiline_textmesh
Rémi Verschelde
2022-08-26
Merge pull request #64305 from bruvzg/ts_reset_data
Rémi Verschelde
2022-08-26
Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
Rémi Verschelde
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
Make Cubic to CubicInTime and reduce items in the track intrp type
Silc Renew
2022-08-25
Merge pull request #64820 from Chaosus/shader_fix_varyings
Rémi Verschelde
2022-08-25
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-25
Merge pull request #64801 from clayjohn/plane-quad
Rémi Verschelde
2022-08-24
Remove QuadMesh and add orientation parameter to PlaneMesh
clayjohn
2022-08-25
Fix ParticlesMaterial build after #61238
Rémi Verschelde
2022-08-25
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-...
Rémi Verschelde
2022-08-24
Extract editor color map and simplify SVG color conversion
Yuri Sizov
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Merge pull request #64647 from TokageItLab/auto-tangent
Rémi Verschelde
2022-08-23
Merge pull request #63854 from TokageItLab/auto-bone-mapping
Rémi Verschelde
2022-08-23
Merge pull request #64640 from aaronfranke/skeleton-cleanup
Rémi Verschelde
2022-08-23
Add bezier preset and refactor bezier editor
Silc Renew
2022-08-23
Add simple auto mapping to BoneMapper
Silc Renew
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
Rémi Verschelde
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Merge pull request #64132 from TokageItLab/fix-optimizer
Rémi Verschelde
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
Merge pull request #64642 from aaronfranke/mesh-cleanup
Rémi Verschelde
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