index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
Age
Commit message (
Expand
)
Author
2021-04-27
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
2021-04-27
Tabs: Remove unused 'panel' stylebox from default theme
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Rémi Verschelde
2021-04-25
fix triplanar mapping for AO
Stefan Boronczyk
2021-04-23
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
Rémi Verschelde
2021-04-23
Implement occlusion culling
jfons
2021-04-20
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
Rémi Verschelde
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-19
doc: Sync classref with current source
Rémi Verschelde
2021-04-19
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rémi Verschelde
2021-04-18
Merge pull request #47980 from reduz/split-particle-shader-entry-points
Rémi Verschelde
2021-04-18
Refactor Edit Theme menu in Theme Editor
Yuri Sizov
2021-04-17
Fix `sky` visual shader mode after last rename
Yuri Roubinsky
2021-04-17
Split particle shader entry points
reduz
2021-04-17
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-16
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
Rémi Verschelde
2021-04-16
Lowers the navigation edge margin merge
Andrea Catania
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-12
Prevents default values of VSNodeCustom from overriding by a script
Yuri Roubinsky
2021-04-10
Merge pull request #46340 from gongpha/various-color-picker
Rémi Verschelde
2021-04-08
Merge pull request #43746 from CaptainProton42/master
Rémi Verschelde
2021-04-06
Add Various ColorPicker shapes
Kongfa Waroros
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-04
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-04-04
Merge pull request #46273 from Chaosus/vs_comment
Rémi Verschelde
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-03-29
Merge pull request #47457 from bruvzg/rtl_spacing
Rémi Verschelde
2021-03-29
Use extra font spacing in the RichTextLabel line height calculation, and styl...
bruvzg
2021-03-29
Merge pull request #47435 from madmiraal/rename-texture-get_data
Rémi Verschelde
2021-03-29
doc: Sync classref with current source
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-26
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
Rémi Verschelde
2021-03-25
Fix ParticlesMaterial spread
Morris Tabor
2021-03-25
Merge pull request #47251 from pycbouh/theme-more-useful-methods
Rémi Verschelde
2021-03-24
Draw triangles for HeightMapShape debug collision
PouleyKetchoupp
2021-03-23
Merge pull request #37755 from KoBeWi/check_down
Rémi Verschelde
2021-03-23
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
bruvzg
2021-03-22
Merge pull request #47226 from fabriceci/improve-rayshape-2D
Rémi Verschelde
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-22
Add utility methods to Theme, improve error messages and documentation
Yuri Sizov
2021-03-21
Bring the Raycast2D improvements to Rayshape2D
fabriceci
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-19
Implement FLAG_UV*_USE_WORLD_TRIPLANAR
CaptainProton42
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-17
Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
[prev]
[next]