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Godot with FMOD integration
RayHammer
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2021-10-13
Merge pull request #53689 from reduz/remove-animation-transform3d-track
Rémi Verschelde
2021-10-13
Merge pull request #53683 from Chaosus/vs_previews
Rémi Verschelde
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
Add GradientTexture2D
Hendrik Brucker
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
Fixes set_source_id not updating the next automatic source id
Gilles Roudière
2021-10-09
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-07
Merge pull request #53522 from groud/read_only_tile_layout
Rémi Verschelde
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
Rémi Verschelde
2021-10-07
Don't allow translucent colors in built-in sky material properties
Hugo Locurcio
2021-10-07
Clamp Environment's SSR fade-in and fade-out to positive values
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
Set TileSet layout and half-offset as read-only when using square shape
Gilles Roudière
2021-10-05
Fix editable children errors when packing scene tree at runtime
PouleyKetchoupp
2021-10-05
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
Rémi Verschelde
2021-10-04
Correctly bind optional arguments when emitting Theme changes
Yuri Sizov
2021-10-04
Merge pull request #53378 from clayjohn/hide_render_priority
Rémi Verschelde
2021-10-04
Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
Merge pull request #53396 from pycbouh/theme-improve-change-propagation
Rémi Verschelde
2021-10-04
Make Theme report property list changes less often
Yuri Sizov
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-10-04
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation
Rémi Verschelde
2021-10-04
Add the base scale factor to the Theme resource
Yuri Sizov
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-02
Reorganize Theme resource code for better maintainability
Yuri Sizov
2021-10-01
[Text Server] Add support for user defined punctuation list, used for word br...
bruvzg
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
Merge pull request #53208 from timothyqiu/headless-crash
Rémi Verschelde
2021-10-01
[FontData] Fixes saving copy of the font source data, if it was created from ...
bruvzg
2021-10-01
Merge pull request #53277 from YeldhamDev/tabs_renaming
Rémi Verschelde
2021-09-30
Fix angular velocity default value in TileSet
PouleyKetchoupp
2021-09-30
Rename some elements of `Tabs`
Michael Alexsander
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash
Rémi Verschelde
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
Fix AtlasTexture get_data() crash
boruok
2021-09-29
Add half frame to floor()
Metin Celik
2021-09-29
Improve TileMap physics for moving platforms and conveyor belts like movements
Gilles Roudière
2021-09-29
Fix crash in headless mode
Haoyu Qiu
2021-09-29
Merge pull request #53189 from AnilBK/use-class-specific-funcs
Rémi Verschelde
2021-09-29
Merge pull request #53186 from groud/tiles_fixes
Rémi Verschelde
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-28
Various tiles-related fixes
Gilles Roudière
2021-09-28
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
Rémi Verschelde
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