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Godot with FMOD integration
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Author
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
Merge pull request #56696 from AnilBK/use-init-lists
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-11
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
Rémi Verschelde
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-11
Merge pull request #56323 from Gallilus/Update-default-port_grab_distance_ver...
Rémi Verschelde
2022-01-09
[TextServer] Improve ligature cursor handling.
bruvzg
2022-01-08
Merge pull request #56330 from nikitalita/convert-old-octahedral
Rémi Verschelde
2022-01-08
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast i...
Bartłomiej T. Listwon
2022-01-08
convert old octahedral compressed normals/tangents
nikitalita
2022-01-07
Add a theme constant to change LineEdit and TextEdit's caret width
Hugo Locurcio
2022-01-07
Add FlowContainer
Hendrik Brucker
2022-01-06
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-06
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template
Yuri Roubinsky
2022-01-06
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
Rémi Verschelde
2022-01-06
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-05
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visual...
Rémi Verschelde
2022-01-05
Merge pull request #56212 from laws65/skin-export-crash-fix
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-31
Correctly use fallback Theme values as last resort
Yuri Sizov
2021-12-29
Update default port_grab_distance_vertical
David Cambré
2021-12-24
Prevent crashes on exported project relating to Skin resource
laws65
2021-12-23
add missing emit_changed() to set update mode function
Kodi
2021-12-22
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
Rémi Verschelde
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
Added resource path to message about old mesh format conversion
Marc Gilleron
2021-12-16
Add texture filtering properties to `VisualShaderNodeTextureUniform`
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-12
Expose BitMap's `convert_to_image` and `resize` methods to GDScript
Manolis Papadeas
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-03
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-12-03
Add bitwise operators to `VisualShaderNodeIntOp`
Yuri Roubinsky
2021-12-02
Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-...
Rémi Verschelde
2021-12-02
Merge pull request #55271 from RPicster/particles-texture-animation-speed
Rémi Verschelde
2021-12-02
Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb
Rémi Verschelde
2021-12-02
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
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