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AgeCommit message (Expand)Author
2021-10-19Implement TileMap patterns paletteGilles Roudière
2021-10-18Merge pull request #53925 from Anutrix/fix-unused-importsRémi Verschelde
2021-10-18Merge pull request #53889 from Klowner/surfacetool-generate-lod-assert-crashRémi Verschelde
2021-10-18Remove unused imports in .py, SCsub and SConstruct filesAnutrix
2021-10-16Add check to SurfaceTool.generate_lod(); ensure target index count between 0 ...Mark Riedesel
2021-10-16Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificati...Rémi Verschelde
2021-10-16Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed...TwistedTwigleg
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-15Merge pull request #53764 from Chaosus/vs_curve_input_port_defaultRémi Verschelde
2021-10-15Add scene Post-Import Plugin support.reduz
2021-10-14Merge pull request #53810 from groud/fix_crashRémi Verschelde
2021-10-14Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_changeGilles Roudière
2021-10-14Fix the height fog effectBrian Semrau
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-13Add a default input parameter field to CurveTexture (in visual shaders)Yuri Roubinsky
2021-10-13Prevent tiles outside atlas textureGilles Roudière
2021-10-13Merge pull request #53689 from reduz/remove-animation-transform3d-trackRémi Verschelde
2021-10-13Merge pull request #53683 from Chaosus/vs_previewsRémi Verschelde
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-12Add GradientTexture2DHendrik Brucker
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-11Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-10-11Fixes set_source_id not updating the next automatic source idGilles Roudière
2021-10-09Fix auto LOD generation for blendshapes.Joan Fons
2021-10-09implement ping-pong loop in animationTokage
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-07Merge pull request #53522 from groud/read_only_tile_layoutRémi Verschelde
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-valuesRémi Verschelde
2021-10-07Don't allow translucent colors in built-in sky material propertiesHugo Locurcio
2021-10-07Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-07Set TileSet layout and half-offset as read-only when using square shapeGilles Roudière
2021-10-05Fix editable children errors when packing scene tree at runtimePouleyKetchoupp
2021-10-05Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-masterRémi Verschelde
2021-10-04Correctly bind optional arguments when emitting Theme changesYuri Sizov
2021-10-04Merge pull request #53378 from clayjohn/hide_render_priorityRémi Verschelde
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-10-04Merge pull request #53396 from pycbouh/theme-improve-change-propagationRémi Verschelde
2021-10-04Make Theme report property list changes less oftenYuri Sizov
2021-10-04GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde
2021-10-04Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulationRémi Verschelde
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-10-02Reorganize Theme resource code for better maintainabilityYuri Sizov
2021-10-01[Text Server] Add support for user defined punctuation list, used for word br...bruvzg
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde