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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
Fog is complete!
Juan Linietsky
2017-06-05
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-06-05
Merge pull request #9038 from AlexHolly/rect2-rename-pos
Rémi Verschelde
2017-06-04
Removed stupid right arrow to edit resource. Now simply click it..
Juan Linietsky
2017-06-04
Added depth texture support (using parallax) to default material.
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-02
many fixes to image loader, voxel cone tracing, etc.
Juan Linietsky
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-25
Removed skybox support, added panorama support. Skybox support may come back ...
Juan Linietsky
2017-05-25
Merge pull request #8869 from Hinsbart/errors
Rémi Verschelde
2017-05-23
Fix stex import into black textures when lossless and lossy are selected, clo...
Juan Linietsky
2017-05-22
Fix errors on engine startup.
Andreas Haas
2017-05-20
Merge pull request #8818 from tagcup/mesh_methods
Rémi Verschelde
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-18
GDScript bindings for various missing Mesh functions.
Ferenc Arn
2017-05-17
Fix two typos from previous commit
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-27
Fix theme_data.h formatting via make_header.py
Rémi Verschelde
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-26
Revert " 3.0 recompute_aabb on add_surface"
Ramesh Ravone
2017-04-26
3.0 recompute_aabb on add_surface
Ramesh Ravone
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-20
Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
Rémi Verschelde
2017-04-14
Merge pull request #8370 from volzhs/fix-stylebox-master
Andreas Haas
2017-04-14
PackedScene: Fix wrong DEFVAL
Ignacio Etcheverry
2017-04-13
Respect the expand margin for StyleBoTextures again.
Ray Koopa
2017-04-12
Fix editor style box for ToolButton
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Fix typo in FixedSpatialMaterial
Andreas Haas
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-31
Fixed WindowDialog not aligning properly
Robert Hernandez
2017-03-30
Fixed AtlasTexture being incorrectly
Robert Hernandez
2017-03-24
Merge pull request #8130 from volzhs/cache-font-master
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
Cache DynamicFont resource for Android
volzhs
2017-03-15
Fix redundant connections saved in sub-inheritance
Pedro J. Estébanez
2017-03-13
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Rémi Verschelde
2017-03-09
Fix node duplication in scene sub-inheritance
Pedro J. Estébanez
2017-03-08
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
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