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AgeCommit message (Collapse)Author
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-10Fix #5959, contrasting texture for toggled buttonPawel Kowal
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-10-03Merge pull request #6529 from pkowal1982/scrolltreeRémi Verschelde
Add scrolling to Tree control in Drag and Drop mode
2016-09-17Add scrolling to Tree control in Drag and Drop modePawel Kowal
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
Expose additional light/shadow properties to canvas item shaders
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-09-02-Added focus to comment nodeJuan Linietsky
-Make comment node not grab focus on main area
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
CacheID added for future-proofing
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
Side effect is that label min-size will now take into account kerning.
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-07-28World2D: Fix typo in default_density deprecation checkRémi Verschelde
2016-07-24Merge pull request #5832 from Algrin6/patch-1Juan Linietsky
Fixes defects in Curve2D and Curve3D
2016-07-22SurfaceTool add_index method exposed to scripts.Saracen
2016-07-21Some optimizations and limits for extreme zoom in and out in editor, fixes #5820Juan Linietsky
2016-07-21Remove "SMOOTH BEGIN?" messagevolzhs
2016-07-21Fix curve bugAlgrin6
2016-07-19Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky
closes #5656
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48.
2016-07-18Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky
2016-07-18properly fixed notificaitons for theme changed, closes #5774Juan Linietsky
2016-07-18Add a function to notify font users that the font changed. Closes #5774Juan Linietsky
2016-07-18Merge pull request #5757 from Razzlegames/blendIndexFixRémi Verschelde
Could not use pre multiply alpha for material in editor
2016-07-18Merge pull request #5657 from Paulb23/block_caretRémi Verschelde
Added block caret to TextEdit
2016-07-17Could not use pre multiply alpha for material in editorKyle Luce
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time a blend mode is added
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
Enhance/tidy file extensions management
2016-07-12Added block caret to TextEditPaulb23
2016-07-11Removed duplicate colorPaulb23
2016-07-11Expose colors to themePaulb23
2016-07-10Add function to get the list of samples, closes #5561Juan Linietsky
2016-07-09Merge pull request #5589 from akien-mga/pr-unused-varRémi Verschelde
Removing some more unused vars and dead code
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde
Also position TEXTURE_SPHERE constant properly.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-06-30Make both signals be ordered and samplelibrary items too, fixes scenes ↵Juan Linietsky
changing for git, closes #5289
2016-06-28Homogeinize resource formats loaders/saversPedro J. Estébanez
2016-06-28Remove error when getting dependencies from tscn files in some cases, closes ↵Juan Linietsky
#3897
2016-06-28Fixed bug in instance state ordering, closes #3904Juan Linietsky
2016-06-27Make most resources (save for packedscenes and scripts) reload if they ↵Juan Linietsky
change on disk. Closes #4059.
2016-06-26Revert "Added toggle for loop interpolation based on adolson's code"Rémi Verschelde
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959..