summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Expand)Author
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-01Added functionality for resizable dialogs.Ray Koopa
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-27Add disabled tabsRay Koopa
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-12Merge pull request #7352 from Zylann/polylineRémi Verschelde
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-02wav file importing!Juan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
2017-01-18Use property convention introduced in b085c4 (_ rather than / as separator).Ferenc Arn
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Improve .tscn VCSPedro J. Estébanez
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: No break before list braceRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-15Added Line2D node that draws a polygon-based lineMarc Gilleron
2017-01-14Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Few small fixes so tools=no and target=release compilesBastiaanOlij
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-09Add clamp and wrap loop modes for animation tracks.Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Add a metallic modeJuan Linietsky
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
2016-12-20work in progress global illuminationJuan Linietsky