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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-11-18
Merge pull request #2695 from eska014/add-default-angular-damp
Juan Linietsky
2015-11-18
*Polygon2D now updates on any modification in its point array. ShapeLine2D ha...
Ovnuniarchos
2015-11-18
-Fixed default theme a little
Juan Linietsky
2015-11-17
-Merged Script and Help tabs
Juan Linietsky
2015-11-13
-better integration of ndee's theme
Juan Linietsky
2015-10-28
Set World2D default angular damp per global `physics_2d/default_angular_damp`
eska
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-10-20
-work in progress implementation of NDEE's theme It's NOT DONE YET
Juan Linietsky
2015-10-17
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-17
-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
Juan Linietsky
2015-10-17
Fix crash when using a Scalar Uniform node to GraphShader
MarianoGNU
2015-10-16
Merge branch 'master' of https://github.com/okamstudio/godot
MarianoGNU
2015-10-16
Merge branch 'master' of https://github.com/okamstudio/godot
reduz
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-13
ability to change audio track in theora video
Juan Linietsky
2015-10-10
Large improvements on scene packing and management
reduz
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-22
Add missing `return` so Visual Studio compiles
eska
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-09
Rewrite of the AudioStream API
Juan Linietsky
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-30
Compile shaders using default values.
Mariano Javier Suligoy
2015-08-29
Edit default values. WARNING!!!
Mariano Javier Suligoy
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-24
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-03
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-07-25
Little fix: don't create an empty undo/redo command when trying to add a seco...
Mariano Javier Suligoy
2015-07-25
Duplicate GraphNode(s) [Control+D]
Mariano Javier Suligoy
2015-07-20
Fix tab indent
Mariano Javier Suligoy
2015-07-19
Select and move multiple nodes at once
Mariano Javier Suligoy
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-25
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-06-25
added support for mirrored repeat texture wrapping
romulox_x
2015-06-22
Merge pull request #2058 from volzhs/create_from_fnt
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-13
some editor window changes
Juan Linietsky
2015-06-10
add bind method for create_from_fnt (load fnt made by BMFont)
volzhs
2015-06-10
add bind method for create_from_fnt (load fnt made by BMFont)
volzhs
2015-06-08
grid container supports separate h and v spacing
Juan Linietsky
2015-06-07
Merge pull request #1973 from Biliogadafr/ColorRamp
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-06-01
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-05-28
Inline get_color_at_offset(). Delete unnecessary check.
Biliogadafr
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