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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-01
Merge pull request #45393 from Paulb23/code_edit_autocomplete
Rémi Verschelde
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-06-01
Merge pull request #49024 from groud/restore_tilemap_show_debug
Rémi Verschelde
2021-06-01
Merge pull request #49067 from JFonS/fix_gcc_warnings
Rémi Verschelde
2021-05-31
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
Rémi Verschelde
2021-05-30
Disable loop with CompatibilityTileData when building with deprecated=no
Aaron Franke
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-26
Merge pull request #49056 from Chaosus/vs_color
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-25
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
Rémi Verschelde
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Add highlight to the relationship lines of selected Tree items
Yuri Sizov
2021-05-25
Fix some warnings raised by GCC-11.1
jfons
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-22
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Rémi Verschelde
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-22
Merge pull request #48918 from groud/fix_tilemap_y_sort
Rémi Verschelde
2021-05-21
Fixes TileSet Y-sort not working and TileSet not saving correctly
Gilles Roudière
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-20
Merge pull request #48812 from groud/tilemap_scenes_painting
Rémi Verschelde
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-18
Merge pull request #36263 from Calinou/increase-default-2d-gravity
Rémi Verschelde
2021-05-18
Merge pull request #47544 from pycbouh/control-expose-theme-type
Rémi Verschelde
2021-05-17
Merge pull request #48549 from kleonc/bitmap_resize_fix
Rémi Verschelde
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-17
Add theme_custom_type property to Control and Window
Yuri Sizov
2021-05-17
Merge pull request #48768 from akien-mga/file-access-64-bit-4.0
Rémi Verschelde
2021-05-17
Use a DynamicFont for the default project theme
Hugo Locurcio
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-16
Fix normals of PrismMesh
John Wigg
2021-05-14
Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix
Rémi Verschelde
2021-05-08
BitMask::create Don't request more memory than needed when size is a multiply...
kleonc
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Merge pull request #48535 from groud/tiles_squashed
Rémi Verschelde
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
Manually unpacked normal mapping to fix issue with refraction being offset ra...
Brennen Green
2021-05-07
Merge pull request #48376 from rafallus/fix_surfacetool_crash_master
Rémi Verschelde
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-06
Tweak CanvasItem/material sampling property hints for readability
Hugo Locurcio
2021-05-05
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
Rémi Verschelde
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