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2017-08-19Removes extra argument from StyleBoxFlat::get_border_color()Ignacio Etcheverry
2017-08-18ProceduralSky now regenerates in a thread (the second time, first does not), ↵Juan Linietsky
closes #9138
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky
fixes #9438
2017-08-18Merge pull request #10406 from marcelofg55/closest_power_of_2Rémi Verschelde
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky
2017-08-16Merge pull request #10265 from leezh/patchnine_styleboxRémi Verschelde
Added Tile and TileFit to StyleBoxes
2017-08-16Merge pull request #8899 from toger5/BetterFlatStyleboxRémi Verschelde
Better flat stylebox with rounded corners
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Merge pull request #10312 from kbake/pressed-scroll-bar-styleRémi Verschelde
Scroll bars now look different on press
2017-08-15styleBoxFlat removed light, dark color entirelytoger5
2017-08-15new StyleBoxFlat removed multiBorderColortoger5
- removed only the bindings because the drawing code is not done yet - kept c++ functions for setting individual border color for future implementation
2017-08-15new StyleBoxFlat limits for drawingtoger5
- corner and border are decreased if necassary to achoieve clean stylboxes - prohibits wired drawing artifacts when using wrong values - corner radius are relative to the partner corner when they would result in glitches
2017-08-15new StyleBoxFlat added more drawing featurestoger5
- corner radius bindings - shadow - antiAliasing - CornerDetail
2017-08-15Adapted godot to the new StyleBoxFlattoger5
2017-08-15NEW Style Box Flat Implementationtoger5
- now use polygons! - renamed blend -> blend_border - draw_center -> filled - GDScript biding
2017-08-14Fix console warning: Condition !env is trueM.H. Alkotob
The trivial yet astute fix was suggested by @bojidar-bg in IRC. Compiling confirms it does the job, so thought I'd push a PR.
2017-08-12Scroll bars now look different on presskbake
2017-08-12Added Tile and TileFit to StyleBoxesZher Huei Lee
Was already implemented for Patch9 boxes, but wasn't exposed here. Allows for use in other GUI elements like panels and buttons.
2017-08-11Merge pull request #10194 from Keetz/update-default-valuesRémi Verschelde
Updated default values in SpatialMaterial and Environment
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Updated default values in SpatialMaterial and EnvironmentRasmus Ketelsen
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material
2017-08-07Texture: Fix wrong method bind instance typeIgnacio Etcheverry
2017-08-06Added missing binding to ImageTexture, closes #8371Juan Linietsky
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-01Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-SyncRémi Verschelde
Texture region now updates when changing an Atlas region rect
2017-07-31Bind some useful methods in SurfaceTool to GDScriptAndrii Doroshenko (Xrayez)
These include: * generate_tangents() * add_to_format() * create_from() * append_from() Reordered and grouped the bindings to match the header for improved readability. Removed commented out `generate_flat_normals()` method which wasn't present in the header. Fixes #9946
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-25Good bye chunky fonts, closes #9441Juan Linietsky
2017-07-24Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde
Add object type hint for docs
2017-07-23-Ability to set default import presets for typeJuan Linietsky
-More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19Fix "vertical" property of StyleBoxLineGeorge Marques
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-19Merge pull request #9703 from Noshyaar/docsRémi Verschelde
Add object type hint for docs
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-18Merge pull request #9689 from djrm/theme_fixesRémi Verschelde
Added separators using StyleBoxLine, some theme style fixes
2017-07-18Added separators using StyleBoxLine, some theme style fixes, added variant iconDaniel J. Ramirez
2017-07-18Merge pull request #9482 from Noshyaar/pr-rampRémi Verschelde
Fix shrunk ColorPickers
2017-07-18Fix ColorPicker to use theme constantsPoommetee Ketson
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-18Merge pull request #9639 from rminderhoud/primitivesRémi Verschelde
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-16Improvements and fixes for the default theme.Daniel J. Ramirez
Added customizable border size and window highlight.
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-14Moved binds of PRIMITIVE_* contants from ArrayMesh to MeshRalph Minderhoud