summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Collapse)Author
2020-08-08Fix colour region continuation over blank lines, issue 41120Paulb23
2020-07-31Fix small reconnection bug in visual shaderYuri Roubinsky
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky
2020-07-23Keep transition value when replacing keyTomasz Chabora
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-20Add DynamicFont::get_available_chars()Pedro J. Estébanez
2020-07-14Merge pull request #40327 from pkdawson/patch-1Rémi Verschelde
Avoid overflow when calculating visible_cells
2020-07-13Avoid overflow when calculating visible_cellsPatrick Dawson
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-11Convert syntax highlighters into a resourcePaulb23
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
Add incremental update mode to sky
2020-07-11Add incremental update mode to skyclayjohn
2020-07-10Add missing overrides to visual_shader_nodes.hMarcel Admiraal
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
Add override keywords.
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-03Change how default fonts are created, fixes #39235Juan Linietsky
Also fixes file dialog icons.
2020-07-02Fix issues with custom tracks on reimportlordkettune
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
Refactor physics force and impulse code to use (force, position) order
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
2020-06-30Write "Aces" tonemapping in uppercase as it's an acronymHugo Locurcio
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
Move GI to a deferred pass
2020-06-24Fix default editor/project Button styles after ToolButton removalHugo Locurcio
Before this fix, all Buttons made with the default project theme looked flat until hovered.
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-06-16Merge pull request #37903 from Xrayez/shape-2d-draw-bindRémi Verschelde
Bind Shape2D draw method
2020-06-15Use path instead classname to prevent errors for exported visual shadersYuri Roubinsky
2020-06-08Add generic file icon and its modulation to the 'FileDialog'Michael Alexsander
2020-06-08PackedScene: Prevent crash when root node has `parent` attributeRémi Verschelde
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372.
2020-06-04Set "shader_param/" prefix in Shader::has_param()Marcus Brummer
2020-06-03Made property hint consistent with other property hintsPhischermen
2020-06-03Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasingRémi Verschelde
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-06-01Move `RayShape2D` implementation into its own translation unitAndrii Doroshenko (Xrayez)
2020-05-29Merge pull request #39051 from Xrayez/geometry-splitRémi Verschelde
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-28Disable antialiasing on the DynamicFont outline as well when requestedHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/943.
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27Expose `get_char_size()` from Font instead of BitmapFontMaganty Rushyendra
`get_char_size()` is a public virtual function defined in the `Font` class. Implementations exist for both `BitmapFont` and `Dynamic Font`. However, it was only exposed to the GDScript API through the Bitmap Font, and not for Dynamic Font. This commit exposes the function through `Font` instead. Fixes #23967
2020-05-21Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')Dominik 'dreamsComeTrue' Jasiński
Fixes: #38911
2020-05-16Add night sky to PhysicalSkyMaterialclayjohn
2020-05-16Remove HQ2X and the `Image.expand_2x_hq2x()` methodHugo Locurcio
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419.
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.