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godot-fmod
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Godot with FMOD integration
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Author
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-13
Clean up ASSIMP import code.
Juan Linietsky
2019-04-13
Added conditional nodes to visual shaders
Chaosus
2019-04-11
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Rémi Verschelde
2019-04-08
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
Rémi Verschelde
2019-04-08
+ Added ignore flags to autotile bitmask
Magnus Specht
2019-04-07
Early exit when nothing to draw in style box flat (fixes #27764)
PouleyKetchoupp
2019-04-07
Merge pull request #26164 from Chaosus/vshader_improvements
Rémi Verschelde
2019-04-07
Merge pull request #27734 from Hendrikto/cleanup
Rémi Verschelde
2019-04-07
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
Rémi Verschelde
2019-04-07
Major improvements for visual shader system
Chaosus
2019-04-06
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
Rémi Verschelde
2019-04-06
Merge pull request #26609 from nekomatata/shadow_offset
Timo
2019-04-06
Remove unused imports
Hendrikto
2019-04-05
Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.
Michael Alexsander Silva Dias
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-04-04
Fix BitMap calculating incorrect true bit count
Andrii Doroshenko (Xrayez)
2019-04-03
Fix: Keep custom tracks option now keeps animation loop property and value tr...
Angeloss
2019-03-19
Properly handle different border widths in rounded corner aa
PouleyKetchoupp
2019-03-19
Support for shadow offset in box style
PouleyKetchoupp
2019-03-17
Added height map shape that implement heightmap collision shape
Bastiaan Olij
2019-03-16
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Rémi Verschelde
2019-03-16
Merge pull request #26459 from ptrojahn/eof
Rémi Verschelde
2019-03-12
AudioStreamSample: Don't crash when writing to file fails
merumelu
2019-03-06
Hide StreamTexture flags, fixes #26640
Juan Linietsky
2019-03-04
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
Fix style issues from recent commits
Rémi Verschelde
2019-03-02
Fixed a case of broken loop due to wrapping on the edge, closes #25245
Juan Linietsky
2019-03-01
Remove extraneous line breaks from text resources
Paul Trojahn
2019-03-01
Remove old method that makes no sense today, fixes #25566
Juan Linietsky
2019-03-01
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
Rémi Verschelde
2019-03-01
Editor does not crash anymore if a non root node in escn is missing a parent
Ilaria Cislaghi
2019-02-28
added diffuse and specular as inputs to visual shader
clayjohn
2019-02-27
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
Rémi Verschelde
2019-02-27
Merge pull request #26134 from marxin/fix-Wsign-compare
Rémi Verschelde
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-27
Fix -Wsign-compare warnings.
marxin
2019-02-27
Don't crash on previewing an AtlasTexture without a region
Hein-Pieter van Braam
2019-02-26
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-02-25
Fix saturate ScalarFunc in Visual Shader
Windy Darian
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
Update controls when a stylebox or icon override changes; change to CONNECT_R...
Bojidar Marinov
2019-02-24
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...
Juan Linietsky
2019-02-24
Use sun energy for ProceduralSky generation
KaadmY
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
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