Age | Commit message (Expand) | Author |
2020-10-05 | glTF: Fix parsing image data with `mimeType` undefined | Rémi Verschelde |
2020-10-04 | Fix typo in VisualShaderNodeSample3D::generate_code | Yuri Roubinsky |
2020-10-03 | Fix def parameter in Texture visual shader nodes for sky/particles modes | Yuri Roubinsky |
2020-10-03 | Switch from recursion to iterative for backfilling colour regions | Paulb23 |
2020-10-02 | Fix VisualShaderNode::set_output_port_connected | Yuri Roubinsky |
2020-10-01 | Expose Animation::value_track_interpolate to GDscript | lolligerjoj |
2020-09-29 | Improve appearance of [connection] and [editable] sections in .tscn files | Danil Alexeev |
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde |
2020-09-27 | Merge pull request #35924 from doot24/fix_#35863 | Rémi Verschelde |
2020-09-24 | Add a property hint to StyleBoxFlat `shadow_size` for editor usability | Hugo Locurcio |
2020-09-23 | Merge pull request #42203 from rcorre/physicsmat_hint | Rémi Verschelde |
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky |
2020-09-19 | Fix hints on PhysicsMaterial bounce/friction. | Ryan Roden-Corrent |
2020-09-18 | Fix typos with codespell | Rémi Verschelde |
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky |
2020-09-11 | Fix triplanar texture code generation in visual shaders | Yuri Roubinsky |
2020-09-11 | Merge pull request #41955 from Chaosus/vs_performance_fix3 | Yuri Roubinsky |
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky |
2020-09-11 | doc: Sync classref with current source | Rémi Verschelde |
2020-09-10 | Move safe line color into editor | Paulb23 |
2020-09-10 | Add folding gutter to code_edit | Paulb23 |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 |
2020-09-10 | Changed line_edited_from(from) to lines_edit_from(from, to) | Paulb23 |
2020-09-10 | Added Line numbers to CodeEdit | Paulb23 |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 |
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky |
2020-09-09 | Merge pull request #41918 from reduz/implement-3d-textures | Juan Linietsky |
2020-09-09 | Implement 3D textures as import and resource format. | reduz |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky |
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky |
2020-09-08 | mesh_library.h: Update header guard to reflect file name | Yetizone |
2020-09-07 | Added `active` boolean to particles mode output in visual shaders | Yuri Roubinsky |
2020-09-07 | Remakes particles in visual shaders | Yuri Roubinsky |
2020-09-07 | Fix some broken visual shader nodes | Yuri Roubinsky |
2020-09-07 | Merge pull request #41767 from lolleko/patch-1 | Rémi Verschelde |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky |
2020-09-04 | Remove ArrayMesh::surface_remove declaration | Lorenz Junglas |
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg |
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde |
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky |
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky |
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde |
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky |
2020-08-31 | Merge pull request #30148 from zaksnet/fix-texture-editor | Rémi Verschelde |
2020-08-30 | Make `AnimatedTexture.MAX_FRAMES` public | Andrii Doroshenko (Xrayez) |
2020-08-29 | Adds automatic update for region_rect | Zak |
2020-08-28 | Fix specular render_mode for visual shaders | Yuri Roubinsky |