summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Expand)Author
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-12-03Add "font_color_separator" theme property to 'PopupMenu'Michael Alexsander
2020-12-03[Complex Text Layouts] Add compatibility for legacy Font resources.bruvzg
2020-12-02Refactored Mesh internals and formats.reduz
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
2020-11-30Add a minimap to the GraphEditYuri Sizov
2020-11-29Fixed several visual shader inputsYuri Roubinsky
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
2020-11-28Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)Yuri Roubinsky
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-28Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde
2020-11-27Merge pull request #39056 from rileylyman/tscn_newlinesRémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-26Added extra warning to VisualShaderNodeTexture + fix warning appearingYuri Roubinsky
2020-11-17Describe `ImageTexture`, `Image` creation and usageAndrii Doroshenko (Xrayez)
2020-11-17Merge pull request #38812 from aaronfranke/brace-no-empty-lineRémi Verschelde
2020-11-17Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unitRémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-17Lowering the Minimum Unit at Shape3D and CamerasTokage
2020-11-16Merge pull request #43316 from YeldhamDev/rate_scale_wav_fixRémi Verschelde
2020-11-16Merge pull request #42008 from Calinou/theme-rename-node-typeRémi Verschelde
2020-11-12Improve error messages related to failing to open filesNick Swoboda
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-06Fix uninitialised variables in the BaseMaterial3D.bruvzg
2020-11-04Fix WAV resources ignoring the AudioServer's 'global_rate_scale' valueMichael Alexsander
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-10-28Update scene/resources/dynamic_font.cppJuan Linietsky
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-27Rename the `type` parameter to `node_type` in Theme and ControlHugo Locurcio
2020-10-27Visual Shader Parenthesis fixLuke Costello
2020-10-26Merge pull request #43075 from Xrayez/color-ramp-to-gradientRémi Verschelde
2020-10-25Fixup `ColorRamp` to `Gradient` renamesAndrii Doroshenko (Xrayez)
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-19Merge pull request #42558 from Chaosus/vs_curveRémi Verschelde
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-18Merge pull request #41418 from clayjohn/Vulkan-aerialRémi Verschelde
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-10Adds Metallic to spatial light input of visual shadersYuri Roubinsky
2020-10-09Implement GPU Particle Collisionsreduz