Age | Commit message (Expand) | Author |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-12 | Merge pull request #7352 from Zylann/polyline | Rémi Verschelde |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-02 | wav file importing! | Juan Linietsky |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky |
2017-01-18 | Use property convention introduced in b085c4 (_ rather than / as separator). | Ferenc Arn |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: No break before list brace | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky |
2017-01-15 | Added Line2D node that draws a polygon-based line | Marc Gilleron |
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> St... | Juan Linietsky |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Few small fixes so tools=no and target=release compiles | BastiaanOlij |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Add a metallic mode | Juan Linietsky |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-12-03 | Curve2D/3D: Add clear_points method. | Andreas Haas |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky |
2016-11-30 | Add modulate (color) to TileSet tiles | Pedro J. Estébanez |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |