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2018-12-11Merge pull request #22461 from dlasalle/#10480Rémi Verschelde
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set.
2018-12-11Merge pull request #24224 from BastiaanOlij/flip_bitangentRémi Verschelde
Reverse bitangent on everythings
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is ↵Bastiaan Olij
consistent
2018-12-07Fix AutoTile z-index not persisting correctlyGuilherme Felipe
2018-12-07Add Z-Index for AutotileGuilherme Felipe
2018-12-03Merge pull request #23991 from glaforte/bugfix/19195Rémi Verschelde
Generate the tangents without de-indexing and re-indexing the vertices.
2018-11-28Fix many errors found by PVS-StudioAaron Franke
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27Get rid of ancient .theme format for Theme resource. It was not working and ↵Juan Linietsky
can be done the same using .tres format. Closes #19038
2018-11-27Changed theme notifications to work with newly introduced reference counted ↵Juan Linietsky
connections. Closes #21265, Fixes #6145. Probably fixes more theme notification related open issues, should check.
2018-11-26Generate the tangents without de-indexing and re-indexing the vertices.Guillaume Laforte
The support for shape keys / blend shapes depends on a consistent order for the vertices. Fixes https://github.com/godotengine/godot/issues/19195.
2018-11-20Merge pull request #23645 from Calinou/add-dynamicfont-antialias-optionRémi Verschelde
Add a property to control DynamicFont anti-aliasing
2018-11-20Merge pull request #23760 from BastiaanOlij/fix_tangent_directionRémi Verschelde
Fixing tangent and binormal logic
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-19Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio
2018-11-18If using relationship lines (now default) hide guides.Juan Linietsky
2018-11-18Make sky and ground energy do something, fixes #18856Juan Linietsky
2018-11-14No one seems to like the error icon, so I made it invisible. Fixes #16344Juan Linietsky
2018-11-14Ensure that array passed to physics is always counter clockwise, fixes #15361.Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
Add parameters for fog end depth and use alpha as density.
2018-11-14Ability to toggle flipping of tangent and binormal in depth parallax ↵Juan Linietsky
materials. Fixes #15934.
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13ParticlesMaterial: Simplify PARAM_SCALE texture validationRémi Verschelde
Using the same helper method as other param textures.
2018-11-12Properly remember EOF when interactive loader is done, fixes #14936Juan Linietsky
2018-11-10Merge pull request #23632 from DualMatrix/floating_pointRémi Verschelde
Fixed floating point issue in find() of animation.
2018-11-10Fixed floating point issue in find() of animation.DualMatrix
Fixes #23504
2018-11-10Add a property to control DynamicFont anti-aliasingHugo Locurcio
- Editor font anti-aliasing can now be disabled in the Editor Settings. - DynamicFonts used in projects can now have their anti-aliasing disabled in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.
2018-11-09Use a more compatible (and certain to work) mechanism to check default value ↵Juan Linietsky
on scene packing.
2018-11-08Effectively ensure that surface materials are the right size when setting ↵Juan Linietsky
them, fixes #23596
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
-Removed one and zero hints for properties, replaced by default value
2018-11-08Lower minimum margin for collision shapesBastiaan Olij
2018-11-06Fix angular velocity property range in editor for ParticlesMaterialKanabenki
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu.
2018-11-02Merge pull request #23436 from Toshiwoz/primitives_propertiesRémi Verschelde
fixed PrismMesh size property
2018-11-01Merge pull request #23169 from ibrahn/dynamic-fontlist-lifetimeJuan Linietsky
Moved dynamic font list from static to lifetime controlled by main.
2018-11-01fixed issue with PrismMesh size, ignore for VS code .code-workspaceToshiwo
2018-11-01Merge pull request #22925 from clayjohn/MeshDataToolErrorRémi Verschelde
Removed redundant error from MeshDataTool
2018-10-28Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899bBojidar Marinov
Fixes #23178
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-10-20Moved dynamic font list from static to lifetime controlled by main.Ibrahn Sahir
Means the list is destroyed before the OS object, allowing it the opportunity to print an error if there are still dynamic font objects hanging around.
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
Fixes #22684.
2018-10-16Remove unnecessary "rings" variable from "draw_rings()" in StyleBoxMichael Alexsander Silva Dias
2018-10-10removed redundant error from meshdatatoolclayjohn
2018-10-08Fixes to CPU particles for performance and avoiding NaNs.Juan Linietsky
2018-10-05Improved trimesh stabilityAndrea Catania
2018-10-04fix enum cast warnings on clangkarroffel
2018-10-03Merge pull request #22643 from akerudesu/dynamic_font_fallbackRémi Verschelde
Fix oversampling of DynamicFont fallback fonts
2018-10-03Fix some warnings raised by MSVC 2017Rémi Verschelde
Disabled signed/unsigned warnings like for GCC/Clang (warning C4018: '>=': signed/unsigned mismatch). Fixes the following MSVC 2017 warnings: ``` core\image.cpp(999): warning C4804: '>': unsafe use of type 'bool' in operation core\io\compression.cpp(178): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) editor\doc\doc_dump.cpp(226): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) scene/resources/material.h(289): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) scene/resources/material.h(298): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) editor\editor_themes.cpp(379): warning C4805: '==': unsafe mix of type 'int' and type 'bool' in operation ```