Age | Commit message (Expand) | Author |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Changed default capsule axis to vertical | Yuri Roubinsky |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-22 | Merge pull request #36441 from YeldhamDev/tabs_unused_constants | Rémi Verschelde |
2020-02-22 | Remove unused theme constants in Tab(Container) | Michael Alexsander |
2020-02-21 | Merge pull request #36421 from Chaosus/vs_sort_custom_nods | Yuri Roubinsky |
2020-02-21 | Refactor node processing in visual shader member dialog | Yuri Roubinsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-21 | Add support for named binds in Skin. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Merge pull request #36375 from Xrayez/pimpmaps-typos | Rémi Verschelde |
2020-02-20 | Fixes crash when loading StreamTexture from file | Haoyu Qiu |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-18 | Fix compilation warnings and re-enable werror=yes on Travis | Rémi Verschelde |
2020-02-18 | Merge pull request #36317 from godotengine/revert-36182-how_to_text_file | Rémi Verschelde |
2020-02-18 | Revert "Remove TextFile from public API" | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-17 | Fix GDCLASS for Texture2D/TextureLayered | Yuri Roubinsky |
2020-02-17 | Allow using `MeshLibrary.get_item_preview()` in non-editor builds again | Hugo Locurcio |
2020-02-16 | Fixes memory leak when loading StreamTexture | Haoyu Qiu |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Fix bind method set_override_exposure_enabled of CameraEffects | Handola |
2020-02-14 | Merge pull request #36182 from KoBeWi/how_to_text_file | Rémi Verschelde |
2020-02-14 | Remove TextFile from public API | Tomasz Chabora |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky |
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | [Vulkan] Fix typo in shading modes | Yuri Roubinsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |