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2018-03-13Merge pull request #17094 from Calinou/add-dynamicfont-hinting-optionsRémi Verschelde
Add an hinting mode setting to DynamicFonts
2018-03-02Fix serialization of identifiers with non printable ASCII charactersRémi Verschelde
Fixes #6888.
2018-02-28Add an hinting mode setting to DynamicFontsHugo Locurcio
- Editor font hinting can now be tweaked in the Editor Settings. - DynamicFonts used in projects now have tweakable hinting settings in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.
2018-02-24Merge pull request #16932 from groud/fix_collision_shape_selectionRémi Verschelde
Fixes collisions shape selection
2018-02-24Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-textureRémi Verschelde
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-22Fixes collisions shape selectionGilles Roudiere
2018-02-22StyleBoxTexture: Texture instead of RES for texture and normal_map.Pieter-Jan Briers
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-21Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde
Tileset Editor Improvement
2018-02-20Tileset Editor ImprovementDamar Indra
2018-02-20Merge pull request #16718 from Chaosus/triplanarfixRémi Verschelde
Add refraction possibility when triplanar uv mode enabled
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19Merge pull request #15780 from volzhs/emojiRémi Verschelde
Support colored font
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania
shape
2018-02-15Added refraction possibility for triplanar uv modeChaosus
2018-02-14Merge pull request #15523 from Nutriz/change_primmesh_accuracy_valueRémi Verschelde
Change primitive meshes acccuracy value
2018-02-14Merge pull request #15592 from paulloz/textedit-initial-sizeRémi Verschelde
set a better initial size to TextEdit nodes
2018-02-14Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_exposeRémi Verschelde
Expose 'lightmap_unwrap' method to the scripting engine.
2018-02-03Fix texture import spellingPhil Jones
2018-02-03Gradient: fix wrong property typePoommetee Ketson
2018-02-01Merge pull request #16276 from bcr3ative/issue_15668Rémi Verschelde
Fix inconsistencies and typos in argument names
2018-02-01Merge pull request #15946 from MarianoGnu/issue_15870Rémi Verschelde
Attemp to fix #15870
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-30Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky
This works together with the new Blender to Godot exporter.
2018-01-22Expose audio streams get_length()MrCdK
2018-01-21I have no idea why this commit fixes #15392Juan Linietsky
2018-01-21attemp to fix #15870Mariano Suligoy
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-17Expose 'lightmap_unwrap' method to the scripting engine.Saracen
2018-01-16BMFont loading direct support from .fnt files.Juan Linietsky
2018-01-16Support colored fontvolzhs
2018-01-12Merge pull request #15629 from endragor/fix-shader-propertyRémi Verschelde
Fix Material's shader property binding
2018-01-12Fix Material's shader property bindingRuslan Mustakov
ShaderGraph doesn't exist in 3.0.
2018-01-12Make burley default for materials, fixes #15054Juan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Merge pull request #15528 from AndreaCatania/p1Rémi Verschelde
Fixed viewport node error on editor
2018-01-11Fixed resource setup handlingAndreaCatania
2018-01-11set a better initial size to TextEdit nodesPaul Joannon
Address #15163
2018-01-11fix updating tileset list when assign texture and set autotile truedamarindra
2018-01-09Fix bitwise NOT operator on BitMap's set_bitKonrad Nowakowski
2018-01-09Change primitive meshes acccuracy valueJerome67000
2018-01-08Two potential glitches in font oversamplingBernhard Liebl
2018-01-07Fix stale dynamic font reference fetch from cacheBernhard Liebl
Seems to fix issue 15392
2018-01-06Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #15186 from GodotExplorer/default-themeRémi Verschelde
Fix errors with custom theme and custom font in project settings.
2018-01-03found via cppcheck:firefly2442
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used