Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-13 | Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options | Rémi Verschelde | |
Add an hinting mode setting to DynamicFonts | |||
2018-03-02 | Fix serialization of identifiers with non printable ASCII characters | Rémi Verschelde | |
Fixes #6888. | |||
2018-02-28 | Add an hinting mode setting to DynamicFonts | Hugo Locurcio | |
- Editor font hinting can now be tweaked in the Editor Settings. - DynamicFonts used in projects now have tweakable hinting settings in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor. | |||
2018-02-24 | Merge pull request #16932 from groud/fix_collision_shape_selection | Rémi Verschelde | |
Fixes collisions shape selection | |||
2018-02-24 | Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture | Rémi Verschelde | |
StyleBoxTexture: Texture instead of RES for texture and normal_map. | |||
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-22 | Fixes collisions shape selection | Gilles Roudiere | |
2018-02-22 | StyleBoxTexture: Texture instead of RES for texture and normal_map. | Pieter-Jan Briers | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-02-20 | Merge pull request #16718 from Chaosus/triplanarfix | Rémi Verschelde | |
Add refraction possibility when triplanar uv mode enabled | |||
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | |
Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||
2018-02-19 | Merge pull request #15780 from volzhs/emoji | Rémi Verschelde | |
Support colored font | |||
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | |
shape | |||
2018-02-15 | Added refraction possibility for triplanar uv mode | Chaosus | |
2018-02-14 | Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value | Rémi Verschelde | |
Change primitive meshes acccuracy value | |||
2018-02-14 | Merge pull request #15592 from paulloz/textedit-initial-size | Rémi Verschelde | |
set a better initial size to TextEdit nodes | |||
2018-02-14 | Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose | Rémi Verschelde | |
Expose 'lightmap_unwrap' method to the scripting engine. | |||
2018-02-03 | Fix texture import spelling | Phil Jones | |
2018-02-03 | Gradient: fix wrong property type | Poommetee Ketson | |
2018-02-01 | Merge pull request #16276 from bcr3ative/issue_15668 | Rémi Verschelde | |
Fix inconsistencies and typos in argument names | |||
2018-02-01 | Merge pull request #15946 from MarianoGnu/issue_15870 | Rémi Verschelde | |
Attemp to fix #15870 | |||
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-01-30 | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | |
This works together with the new Blender to Godot exporter. | |||
2018-01-22 | Expose audio streams get_length() | MrCdK | |
2018-01-21 | I have no idea why this commit fixes #15392 | Juan Linietsky | |
2018-01-21 | attemp to fix #15870 | Mariano Suligoy | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-17 | Expose 'lightmap_unwrap' method to the scripting engine. | Saracen | |
2018-01-16 | BMFont loading direct support from .fnt files. | Juan Linietsky | |
2018-01-16 | Support colored font | volzhs | |
2018-01-12 | Merge pull request #15629 from endragor/fix-shader-property | Rémi Verschelde | |
Fix Material's shader property binding | |||
2018-01-12 | Fix Material's shader property binding | Ruslan Mustakov | |
ShaderGraph doesn't exist in 3.0. | |||
2018-01-12 | Make burley default for materials, fixes #15054 | Juan Linietsky | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Merge pull request #15528 from AndreaCatania/p1 | Rémi Verschelde | |
Fixed viewport node error on editor | |||
2018-01-11 | Fixed resource setup handling | AndreaCatania | |
2018-01-11 | set a better initial size to TextEdit nodes | Paul Joannon | |
Address #15163 | |||
2018-01-11 | fix updating tileset list when assign texture and set autotile true | damarindra | |
2018-01-09 | Fix bitwise NOT operator on BitMap's set_bit | Konrad Nowakowski | |
2018-01-09 | Change primitive meshes acccuracy value | Jerome67000 | |
2018-01-08 | Two potential glitches in font oversampling | Bernhard Liebl | |
2018-01-07 | Fix stale dynamic font reference fetch from cache | Bernhard Liebl | |
Seems to fix issue 15392 | |||
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | |
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15186 from GodotExplorer/default-theme | Rémi Verschelde | |
Fix errors with custom theme and custom font in project settings. | |||
2018-01-03 | found via cppcheck: | firefly2442 | |
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used |