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Godot with FMOD integration
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Author
2023-03-13
[Bitmap font] Assume outline size is `1` if it's not set, but channel for out...
bruvzg
2023-03-13
Generate empty textures for theme icons if the SVG module is disabled
Yuri Sizov
2023-03-13
Modify the default theme GraphNode close_h_offset
Nicholas Huelin
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-23
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
Lyuma
2023-02-22
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Rémi Verschelde
2023-02-22
Fix `SpriteFrames` data loss on 3-to-4 conversion
Danil Alexeev
2023-02-21
Fix reset_state() in TileSet
kobewi
2023-02-18
Fix shader parameter assign
Juan Linietsky
2023-02-18
Merge pull request #65353 from QbieShay/qbee/fix-billboard-nonuniform-scale
Yuri Sizov
2023-02-17
Remove unexposed ProxyTexture, mark AnimatedTexture as deprecated
Rémi Verschelde
2023-02-16
Fix AnimatedTexture inconsistency when setting frame
Tecelli Akıntuğ
2023-02-15
Add missing i18n in tiles editor
Haoyu Qiu
2023-02-14
Prevent crash in ImmediateMesh.create_outline by ensuring
Chris Hutchinson
2023-02-13
make particle billboard take into account non-uniform scale
QbieShay
2023-02-13
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Rémi Verschelde
2023-02-12
Fix SurfaceTool crash with invalid bone/weight count
Rémi Verschelde
2023-02-11
Check for CanvasItem instead of Control and Node2D
Aaron Franke
2023-02-09
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Rémi Verschelde
2023-02-08
Mark fma function as high end so it isn't used with the gl_compatibility rend...
clayjohn
2023-02-07
Fix sub-resource IDs resetting when preloaded
kobewi
2023-02-05
Avoid returning self from `_get_base_font_or_default()`
Patrick Dawson
2023-02-04
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Rémi Verschelde
2023-02-03
Prevent preview error for the instance parameter in visual shader
Yuri Rubinsky
2023-02-03
Fix NavigationMesh baking AABB Editor handling and visuals
smix8
2023-02-02
Add a property hint for PrimitiveMesh's `uv2_padding`
Hugo Locurcio
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Rémi Verschelde
2023-02-01
Merge pull request #71479 from raulsntos/virtual-return-type
Rémi Verschelde
2023-02-01
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
Rémi Verschelde
2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72459 from KoBeWi/debinds
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-01-31
meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-02-01
Add unbinds to scn
kobewi
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Merge pull request #72436 from Chaosus/vs_switch_improvement
Yuri Rubinsky
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Use enum instead of int in virtual methods return type
Raul Santos
2023-01-31
Remove some unused signals
Rémi Verschelde
2023-01-31
Create default World physics spaces on demand only
smix8
2023-01-31
Merge pull request #62737 from kidrigger/gdext_videodecoder
Rémi Verschelde
2023-01-31
Merge pull request #69248 from vonagam/fixing-typed-arrays
Rémi Verschelde
2023-01-31
GDScript: Fix issues with typed arrays
Dmitrii Maganov
2023-01-31
Merge pull request #72441 from bruvzg/lbl3d_aaa
Rémi Verschelde
2023-01-31
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-31
Use mix for vector types in switch node in the visual shader
Yuri Rubinsky
2023-01-30
Implement custom uvs for Static Lightmap imported gltf
Lyuma
2023-01-30
Updates VideoDecoder plugin API to GDExtension.
anish bhobe
2023-01-30
Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.x
Rémi Verschelde
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