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godot-fmod
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Godot with FMOD integration
RayHammer
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2022-11-15
Merge pull request #67948 from DeeJayLSP/split_webp
Rémi Verschelde
2022-11-15
Overhaul WebP packer and split compression options
DeeJayLSP
2022-11-15
Fixes infinite loop in ResourceFormatText when having unexpected end of file
Gilles Roudière
2022-11-14
Merge pull request #68664 from bruvzg/bmp_base_size
Rémi Verschelde
2022-11-14
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Rémi Verschelde
2022-11-14
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ...
bruvzg
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Fix misc formatting issues
Rémi Verschelde
2022-11-14
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Rémi Verschelde
2022-11-13
Add optional UV2 logic for lightmapping to primitive shapes
Bastiaan Olij
2022-11-13
Add a special case for importing bitmap fonts designed for Godot 3.
bruvzg
2022-11-12
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Yuri Rubinsky
2022-11-11
Merge pull request #68513 from Chaosus/fix_shader_param
Rémi Verschelde
2022-11-11
Merge pull request #68428 from nikitalita/fix-mesh-convert
Rémi Verschelde
2022-11-11
Fix `Shader::has_parameter` to return a correct value
Yuri Rubinsky
2022-11-10
fix old mesh conversion offsets
nikitalita
2022-11-10
Visual Shader UVFunc keep existing input value on function change
dzil123
2022-11-08
Fix crash from impossible Object::cast_to
Markus Sauermann
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-11-07
Code simplifications
Markus Sauermann
2022-11-03
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Hugo Locurcio
2022-11-03
Merge pull request #67540 from KoBeWi/hue_hue_hue
Rémi Verschelde
2022-11-02
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rémi Verschelde
2022-11-02
Change hue icons to horizontal GradientTexture2D
kobewi
2022-11-02
Add a separate hue gradient for OKHSL mode
kobewi
2022-11-01
Rename Image's `get_rect` to `get_region`
Micky
2022-11-01
Move rotation sampling from Path2D to Curve2D
Yaohua Xiong
2022-10-31
Merge pull request #67895 from bruvzg/ts_fix_obj_rects
Rémi Verschelde
2022-10-31
Merge pull request #67486 from bruvzg/bmp_oem
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-31
Merge pull request #63590 from golfinq/fbg-padding
Rémi Verschelde
2022-10-31
Merge pull request #67888 from KoBeWi/overridead
Rémi Verschelde
2022-10-28
Change all WEBP strings and comments to WebP
DeeJayLSP
2022-10-27
Merge pull request #66383 from aaronfranke/basis-from-euler
Clay John
2022-10-26
Remove override_selected_font_color property
kobewi
2022-10-26
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting...
bruvzg
2022-10-25
Merge pull request #67431 from Chaosus/vs_fix_nodes_code
Yuri Rubinsky
2022-10-23
Merge pull request #67390 from groud/more_conservative_terrain_painting
Clay John
2022-10-21
Clean up Basis from Euler code
Aaron Franke
2022-10-21
Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region
Max Hilbrunner
2022-10-20
Merge pull request #67506 from squashiv/master
Clay John
2022-10-20
Fix tp_canvas_item typo in _draw_rect_region
Richard Patching
2022-10-20
Make terrain painting not change neighbors centers bits
Gilles Roudière
2022-10-20
Expose Shape2D::get_rect to scripting
squash
2022-10-19
Fix code generation for some visual shader nodes
Yuri Rubinsky
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
Fix typo in VisualShader DistanceFade node
Patrick
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