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Godot with FMOD integration
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Author
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
doc: Sync classref with current source
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Merge pull request #38613 from MCrafterzz/plane
Rémi Verschelde
2020-05-10
Prevent CapsuleShape2D height from being less than zero.
Marcel Admiraal
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-09
Rename Lineshapes d to distance
Marcus Elg
2020-05-07
Merge pull request #31086 from volzhs/underline
Rémi Verschelde
2020-05-06
Merge pull request #38475 from Chaosus/vs_quals
Rémi Verschelde
2020-05-05
Some fixes for canvas item visual shader inputs
Yuri Roubinsky
2020-05-05
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-04-29
Use underline position and thickness value in font file
volzhs
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Merge pull request #38287 from JiRuifanCR/animatedtexture-oneshot-pause-set-f...
Rémi Verschelde
2020-04-29
Add set_frame, pause, and oneshot to AnimatedTexture
Revan Ji
2020-04-28
Merge pull request #38286 from bojidar-bg/x-expose-cell-size
Rémi Verschelde
2020-04-28
Expose the cell_size affecting VisibilityNotifier2D precision
Bojidar Marinov
2020-04-27
Merge pull request #38121 from JFonS/add_unwrap_caching
Rémi Verschelde
2020-04-23
Tweak SSAO property hints to allow setting more precise values
Hugo Locurcio
2020-04-22
Add caching the lightmap unwrapping on import
JFonS
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-15
Bind Shape2D draw method
Andrii Doroshenko (Xrayez)
2020-04-10
Merge pull request #37517 from nekomatata/slider-grab-area-highlight
Rémi Verschelde
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-06
Adds warning to the uniform name in visual shader if its equal to keyword
Yuri Roubinsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-02
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
Add style for highlighted Slider grab area
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
Merge pull request #37481 from ThakeeNathees/bind-method-typo
Rémi Verschelde
2020-04-01
some typo in method binds fixed
Thakee Nathees
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Merge pull request #37362 from reduz/audioserver-memory-cleanup
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Remove the audio memory allocator, use regular one instead.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
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