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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-02-04
Merge pull request #45672 from reduz/barrier-optimization
Rémi Verschelde
2021-02-04
doc: Don't bind argument names with p_ prefix
Rémi Verschelde
2021-02-04
Make SyntaxHighligher::_clear_highlighting_cache virtual
George Marques
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-04
Removed duplicated binding of two methods
George Marques
2021-02-03
Merge pull request #45496 from Chaosus/fix_particles
Rémi Verschelde
2021-02-02
Add check for sun in PhysicalSky
clayjohn
2021-02-01
Merge pull request #45594 from JFonS/improve_3d_grid
Rémi Verschelde
2021-02-01
3D editor grid improvements
jfons
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
Merge pull request #45281 from Chaosus/vs_unify
Rémi Verschelde
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-27
Fix particles not properly modified by their lifetime
Yuri Roubinsky
2021-01-27
Added missed Button `font_hover_pressed_color` style
Yuri Roubinsky
2021-01-26
Reveals Button "icon_color" style properties to the user
Yuri Roubinsky
2021-01-26
Merge pull request #44194 from madmiraal/fix-font_selected_color
Rémi Verschelde
2021-01-25
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
Rémi Verschelde
2021-01-25
Fix minimap capturing events and improve its theme
Yuri Sizov
2021-01-25
Implement shadow meshes
reduz
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-22
Merge pull request #45314 from RandomShaper/modernize_rwlock
Rémi Verschelde
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-18
Added SDF nodes to visual shader
Yuri Roubinsky
2021-01-18
Unified several visual shader nodes
Yuri Roubinsky
2021-01-18
Fix typo in theming methods ("botton" -> "bottom")
Hugo Locurcio
2021-01-15
Fix replaced visual shader nodes updating
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-29
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
Rémi Verschelde
2020-12-29
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-29
Merge pull request #43691 from bruvzg/ctl_dropcap
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename offset to point in remove_point()
kobewi
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
Merge pull request #44495 from godotengine/font-typo-44494
Rémi Verschelde
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