Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-24 | Merge pull request #32309 from clayjohn/particles_tex_scale | Rémi Verschelde | |
Fix particles scale randomization | |||
2019-09-24 | fix particles scale randomization | clayjohn | |
2019-09-24 | Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs | Rémi Verschelde | |
Add overriden properties to the documentation | |||
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde | |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-23 | Merge pull request #32027 from lupoDharkael/group-order | Rémi Verschelde | |
Preserve group order in scene files | |||
2019-09-20 | Remove an unused icon and constant in Tree | Hugo Locurcio | |
2019-09-19 | Merge pull request #31904 from byfron/styleboxflag_uvcoords | Rémi Verschelde | |
Computes UV coordinates of the canvas_item vertices of StyleBoxFlat | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-18 | Some formatting fixes in visual_shader_nodes.cpp | Yuri Rou | |
2019-09-07 | Preserve group order in scene files | lupoDharkael | |
2019-09-05 | Removed useless code from Switch in visual shader | Chaosus89 | |
2019-09-05 | Fix formatting error for bool in resulted code of visual shader | Chaosus89 | |
2019-09-04 | Merge pull request #31926 from Chaosus/vs_switch | Yuri Roubinsky | |
Some improvements for Switch node in visual shaders | |||
2019-09-04 | Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders | Chaosus89 | |
2019-09-04 | Fix parsing array indexing symbol in visual shader expression | Chaosus89 | |
2019-09-04 | Add overriden properties to the documentation | Bojidar Marinov | |
Fixes #31855 | |||
2019-09-04 | Merge pull request #31618 from fjordyo0707/fix_mesh_edges | Rémi Verschelde | |
Fix the edges of the mesh vertex | |||
2019-09-03 | Some improvements for Switch node in visual shaders | Chaosus89 | |
2019-09-02 | Computes UV coordinates of the canvas_item vertices of StyleBoxFlat | byfron | |
2019-09-01 | Fix semicolon parsing in visual shader expression (#31857) | Yuri Roubinsky | |
Fix semicolon parsing in visual shader expression | |||
2019-09-01 | Merge pull request #31848 from Chaosus/fix_graph_resizer_style | Rémi Verschelde | |
Fix resizer icon visiblity on light theme in GraphNode | |||
2019-09-01 | Fix semicolon parsing in visual shader expression | Chaosus89 | |
2019-09-01 | Fix visual shader expression parsing | Chaosus89 | |
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde | |
Add a Billboard property for Sprite3D | |||
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora | |
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-24 | Fix the edges of the mesh vertex | fjordyo | |
2019-08-23 | Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix | Rémi Verschelde | |
Fixes issue with project_default_theme not being cleaned up | |||
2019-08-23 | Fixes issue with project_default_theme not being dereferenced on cleanup. | Saracen | |
2019-08-22 | Added "editable" property to VisualShaderGroupNode | Yuri Roubinski | |
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio | |
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory. | |||
2019-08-20 | Fix preview for global expressions in visual shaders (#31505) | Yuri Roubinsky | |
Fix preview for global expressions in visual shaders | |||
2019-08-20 | Fix preview for global expressions in visual shaders | Yuri Roubinski | |
2019-08-20 | Merge pull request #31395 from ptrojahn/floatsarenasty | Rémi Verschelde | |
Replace is_zero_approx(A.distance_to(B)) with A==B | |||
2019-08-20 | Use a different color for folder icons in file dialogs | Hugo Locurcio | |
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects. | |||
2019-08-19 | Replace is_zero_approx(A.distance_to(B)) with A==B | Paul Trojahn | |
Related to #22988 (Fixes the holes in the shape of the first comment) | |||
2019-08-18 | Merge pull request #31453 from Chaosus/vs_code_preview | Rémi Verschelde | |
Added code preview to visual shader | |||
2019-08-18 | Added code preview to visual shader | Yuri Roubinski | |
2019-08-18 | Added global expressions to visual shaders | Yuri Roubinski | |
2019-08-17 | Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' | Rémi Verschelde | |
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244. | |||
2019-08-14 | Merge pull request #31263 from Chaosus/vs_plugin | Rémi Verschelde | |
Plugin support for visual shaders | |||
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski | |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde | |
Invert and adjust the default fog height values | |||
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio | |
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709. | |||
2019-08-07 | Merge pull request #31050 from sparkart/fix_tileset_shape_offset | Rémi Verschelde | |
Fix Wrong Shape Offsets in Tileset |