index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
Age
Commit message (
Expand
)
Author
2020-09-04
doc: Sync classref with current source
Rémi Verschelde
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
Merge pull request #41459 from Paulb23/nested_color_regions
Rémi Verschelde
2020-09-03
Merge pull request #41724 from Chaosus/vs_fix_particles
Yuri Roubinsky
2020-09-03
Restore Particles functionality in visual shader
Yuri Roubinsky
2020-09-03
Merge pull request #41533 from Chaosus/vs_fix_specular
Rémi Verschelde
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-08-31
Merge pull request #30148 from zaksnet/fix-texture-editor
Rémi Verschelde
2020-08-30
Make `AnimatedTexture.MAX_FRAMES` public
Andrii Doroshenko (Xrayez)
2020-08-29
Adds automatic update for region_rect
Zak
2020-08-28
Fix specular render_mode for visual shaders
Yuri Roubinsky
2020-08-22
Fix color region end key seach and start key order
Paulb23
2020-08-20
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
Juan Linietsky
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-16
Update ResourceLoaderText::load to not update progress if resources are 0
jjjlalonde@gmail.com
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-12
Merge pull request #41166 from somnathsarkar/gradient-fix
Rémi Verschelde
2020-08-12
Sort points in a Gradient for color and offset updates.
Somnath Sarkar
2020-08-11
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
Rémi Verschelde
2020-08-08
Fix colour region continuation over blank lines, issue 41120
Paulb23
2020-08-02
Shape3D::get_debug_mesh_lines const methods
Arkadiusz Marcin Kołek
2020-07-31
Fix small reconnection bug in visual shader
Yuri Roubinsky
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
Merge pull request #40785 from Chaosus/vs_uniform_ref
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-27
Added default value for uniforms in visual shaders
Yuri Roubinsky
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-23
Keep transition value when replacing key
Tomasz Chabora
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-20
Add DynamicFont::get_available_chars()
Pedro J. Estébanez
2020-07-14
Merge pull request #40327 from pkdawson/patch-1
Rémi Verschelde
2020-07-13
Avoid overflow when calculating visible_cells
Patrick Dawson
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-11
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Rémi Verschelde
2020-07-11
Add incremental update mode to sky
clayjohn
2020-07-10
Add missing overrides to visual_shader_nodes.h
Marcel Admiraal
2020-07-10
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
Change how default fonts are created, fixes #39235
Juan Linietsky
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-30
Write "Aces" tonemapping in uppercase as it's an acronym
Hugo Locurcio
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
[next]