index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
Age
Commit message (
Expand
)
Author
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-05
glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-10-04
Fix typo in VisualShaderNodeSample3D::generate_code
Yuri Roubinsky
2020-10-03
Fix def parameter in Texture visual shader nodes for sky/particles modes
Yuri Roubinsky
2020-10-03
Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-10-02
Fix VisualShaderNode::set_output_port_connected
Yuri Roubinsky
2020-10-01
Expose Animation::value_track_interpolate to GDscript
lolligerjoj
2020-09-29
Improve appearance of [connection] and [editable] sections in .tscn files
Danil Alexeev
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-27
Merge pull request #35924 from doot24/fix_#35863
Rémi Verschelde
2020-09-24
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
Hugo Locurcio
2020-09-23
Merge pull request #42203 from rcorre/physicsmat_hint
Rémi Verschelde
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-19
Fix hints on PhysicsMaterial bounce/friction.
Ryan Roden-Corrent
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-11
Fix triplanar texture code generation in visual shaders
Yuri Roubinsky
2020-09-11
Merge pull request #41955 from Chaosus/vs_performance_fix3
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Add folding gutter to code_edit
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Changed line_edited_from(from) to lines_edit_from(from, to)
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-09
Merge pull request #41918 from reduz/implement-3d-textures
Juan Linietsky
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-09
Improve performance for Show/Hide port preview in visual shaders
Yuri Roubinsky
2020-09-09
Improve performance of Undo:change node position in visual shader
Yuri Roubinsky
2020-09-08
mesh_library.h: Update header guard to reflect file name
Yetizone
2020-09-07
Added `active` boolean to particles mode output in visual shaders
Yuri Roubinsky
2020-09-07
Remakes particles in visual shaders
Yuri Roubinsky
2020-09-07
Fix some broken visual shader nodes
Yuri Roubinsky
2020-09-07
Merge pull request #41767 from lolleko/patch-1
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-05
Cleanup constructor code in visual shader nodes
Yuri Roubinsky
2020-09-04
Remove ArrayMesh::surface_remove declaration
Lorenz Junglas
2020-09-04
doc: Sync classref with current source
Rémi Verschelde
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
Merge pull request #41459 from Paulb23/nested_color_regions
Rémi Verschelde
2020-09-03
Merge pull request #41724 from Chaosus/vs_fix_particles
Yuri Roubinsky
2020-09-03
Restore Particles functionality in visual shader
Yuri Roubinsky
2020-09-03
Merge pull request #41533 from Chaosus/vs_fix_specular
Rémi Verschelde
[next]