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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-11-27
Merge pull request #39056 from rileylyman/tscn_newlines
Rémi Verschelde
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-17
Describe `ImageTexture`, `Image` creation and usage
Andrii Doroshenko (Xrayez)
2020-11-17
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Rémi Verschelde
2020-11-17
Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-16
Merge pull request #43316 from YeldhamDev/rate_scale_wav_fix
Rémi Verschelde
2020-11-16
Merge pull request #42008 from Calinou/theme-rename-node-type
Rémi Verschelde
2020-11-12
Improve error messages related to failing to open files
Nick Swoboda
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix uninitialised variables in the BaseMaterial3D.
bruvzg
2020-11-04
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
Michael Alexsander
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-10-28
Update scene/resources/dynamic_font.cpp
Juan Linietsky
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-27
Rename the `type` parameter to `node_type` in Theme and Control
Hugo Locurcio
2020-10-27
Visual Shader Parenthesis fix
Luke Costello
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-19
Merge pull request #42558 from Chaosus/vs_curve
Rémi Verschelde
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-05
glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-10-04
Fix typo in VisualShaderNodeSample3D::generate_code
Yuri Roubinsky
2020-10-03
Fix def parameter in Texture visual shader nodes for sky/particles modes
Yuri Roubinsky
2020-10-03
Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-10-02
Fix VisualShaderNode::set_output_port_connected
Yuri Roubinsky
2020-10-01
Expose Animation::value_track_interpolate to GDscript
lolligerjoj
2020-09-29
Improve appearance of [connection] and [editable] sections in .tscn files
Danil Alexeev
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-27
Merge pull request #35924 from doot24/fix_#35863
Rémi Verschelde
2020-09-24
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
Hugo Locurcio
2020-09-23
Merge pull request #42203 from rcorre/physicsmat_hint
Rémi Verschelde
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-19
Fix hints on PhysicsMaterial bounce/friction.
Ryan Roden-Corrent
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
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