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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Rémi Verschelde
2023-02-01
Merge pull request #71479 from raulsntos/virtual-return-type
Rémi Verschelde
2023-02-01
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
Rémi Verschelde
2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72459 from KoBeWi/debinds
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-01-31
meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-02-01
Add unbinds to scn
kobewi
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Merge pull request #72436 from Chaosus/vs_switch_improvement
Yuri Rubinsky
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Use enum instead of int in virtual methods return type
Raul Santos
2023-01-31
Remove some unused signals
Rémi Verschelde
2023-01-31
Create default World physics spaces on demand only
smix8
2023-01-31
Merge pull request #62737 from kidrigger/gdext_videodecoder
Rémi Verschelde
2023-01-31
Merge pull request #69248 from vonagam/fixing-typed-arrays
Rémi Verschelde
2023-01-31
GDScript: Fix issues with typed arrays
Dmitrii Maganov
2023-01-31
Merge pull request #72441 from bruvzg/lbl3d_aaa
Rémi Verschelde
2023-01-31
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-31
Use mix for vector types in switch node in the visual shader
Yuri Rubinsky
2023-01-30
Implement custom uvs for Static Lightmap imported gltf
Lyuma
2023-01-30
Updates VideoDecoder plugin API to GDExtension.
anish bhobe
2023-01-30
Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.x
Rémi Verschelde
2023-01-30
Merge pull request #71964 from bruvzg/mat_key
Rémi Verschelde
2023-01-30
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscree...
Rémi Verschelde
2023-01-30
Create default World navigation maps on demand only
smix8
2023-01-29
Improve stroke drawing on 2D collision shapes
Danil Alexeev
2023-01-28
Merge pull request #72233 from TokageItLab/audio-blending
Rémi Verschelde
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-28
Add a theme usability setting which updates the touch area of UI elements (e....
Fredia Huya-Kouadio
2023-01-28
Merge pull request #72174 from bitsawer/shader_include_fixes
Yuri Rubinsky
2023-01-27
Merge pull request #72186 from groud/improve_tileset_3to4_conversion
Rémi Verschelde
2023-01-27
Improve TileSet 3to4 conversion, avoiding some data loss
Gilles Roudière
2023-01-27
Merge pull request #62123 from holgac/bugfix-62097
Rémi Verschelde
2023-01-27
Merge pull request #72173 from groud/warn_autotile_conversion
Rémi Verschelde
2023-01-27
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers...
Rémi Verschelde
2023-01-27
Merge pull request #72129 from groud/unclamp_texture_origin
Rémi Verschelde
2023-01-27
Fix several shader preprocessor include issues
bitsawer
2023-01-27
Warn that autotiles from 3.x cannot be converted automatically to 4.x
Gilles Roudière
2023-01-27
Merge pull request #62499 from fire/gltf-binary-img-compression
Rémi Verschelde
2023-01-27
Add TileSet helper functions to set/get navigation layer values
smix8
2023-01-27
Rename texture_offset and unclamp it
Gilles Roudière
2023-01-27
Handle gltf binary
K. S. Ernest (iFire) Lee
2023-01-27
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Rémi Verschelde
2023-01-26
Don't change region_rect when setting texture
kobewi
2023-01-26
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
Rémi Verschelde
2023-01-26
Merge pull request #68034 from Klowner/surfacetool-generate-normals
Rémi Verschelde
2023-01-26
Make SurfaceTool.generate_normals() behave in a consistent manner in regard t...
Mark Riedesel
2023-01-26
Add derivative functions with precision to shaders
Yuri Rubinsky
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