Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-13 | Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture | Rémi Verschelde | |
Add sky cover texture for ProceduralSkyMaterial | |||
2022-03-11 | Merge pull request #59013 from bruvzg/fake_bold_italics | Rémi Verschelde | |
2022-03-11 | Add options to embolden and transform font outlines to simulate bold and ↵ | bruvzg | |
italic typefaces. | |||
2022-03-11 | Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks | Rémi Verschelde | |
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-03-11 | Merge pull request #58965 from TechnoPorg/remove-stex-occurrences | Rémi Verschelde | |
Remove more occurrences of "stex" | |||
2022-03-10 | Remove more occurrences of "stex" | TechnoPorg | |
2022-03-10 | Discern between virtual and abstract class bindings | reduz | |
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. | |||
2022-03-08 | Add `_get_func_code/_is_available` virtual functions to custom nodes | Yuri Roubinsky | |
2022-03-07 | Merge pull request #58750 from Chaosus/vs_varyings | Rémi Verschelde | |
Add varying support to visual shaders | |||
2022-03-07 | Merge pull request #58719 from Chaosus/vs_builtins | Rémi Verschelde | |
Adds few more input/output built-ins to visual shader | |||
2022-03-06 | Merge pull request #58788 from reduz/rename-streamtexture | Rémi Verschelde | |
Rename StreamTexture* to CompressedTexture* | |||
2022-03-05 | Various code and documentation improvements | kobewi | |
2022-03-05 | Rename StreamTexture* to CompressedTexture* | reduz | |
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files. | |||
2022-03-04 | Add varying support to visual shaders | Yuri Roubinsky | |
2022-03-04 | Animation: Silence false positive -Wstringop-overflow warning | Rémi Verschelde | |
And disable debug code which was wrongly left enabled. | |||
2022-03-03 | Adds few more input/output built-ins to visual shader | Yuri Roubinsky | |
2022-03-01 | Merge pull request #58548 from V-Sekai/lod_lightmaps | JFonS | |
Allow automatic lod when importing 3D scenes with Static Lightmaps | |||
2022-02-26 | Don't abort loading scene on missing dependency | kobewi | |
2022-02-25 | Allow automatic lod when importing 3D scenes with Static Lightmaps | K. S. Ernest (iFire) Lee | |
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation | |||
2022-02-24 | Merge pull request #58496 from JFonS/fix_lm_crash | Rémi Verschelde | |
2022-02-24 | Add sanity checks to lightmap unwrap texel size | jfons | |
2022-02-22 | Use Filament specular models and parametrization | clayjohn | |
2022-02-22 | Merge pull request #58343 from aaronfranke/negative-shape-warning | Rémi Verschelde | |
2022-02-22 | Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loop | Rémi Verschelde | |
2022-02-21 | Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix | Rémi Verschelde | |
2022-02-20 | simplify calculation of max in grayscale | Markus Sauermann | |
2022-02-20 | Fix nullptr error in _update_padded_texture on texture with no image | SaracenOne | |
2022-02-20 | Fixed cubic interpolate with loop | Silc 'Tokage' Renew | |
2022-02-20 | Show an error when setting a negative size on a collision shape | Aaron Franke | |
2022-02-19 | Fix crash when importing small GLTF mesh | Haoyu Qiu | |
2022-02-17 | Revert "Default to real-time radiance map filter for environment sky ↵ | clayjohn | |
reflections" This reverts commit 09563e4bd8fa4dda8802b3b48f111f3c1de499d8. | |||
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-15 | Merge pull request #57931 from Calinou/sky-default-filter-realtime | Rémi Verschelde | |
2022-02-15 | Merge pull request #57877 from bruvzg/subpixel_gl_pos | Rémi Verschelde | |
2022-02-15 | Merge pull request #58100 from Calinou/environment-clamp-sky-contribution | Rémi Verschelde | |
Clamp environment light sky contribution to the [0.0; 1.0] range | |||
2022-02-14 | Clamp environment light sky contribution to the [0.0; 1.0] range | Hugo Locurcio | |
The value is already clamped in the editor, but it wasn't being clamped when the value was set via code. Values outside the [0.0; 1.0] range can result in broken rendering. | |||
2022-02-14 | Improve completion scroll bar visibility in the script editor | Hugo Locurcio | |
This makes the scroll bar bar thicker and more opaque (roughly matching the editor theme's scroll bar by default). | |||
2022-02-14 | Merge pull request #58008 from Geometror/increase-checkerboard-contrast | Rémi Verschelde | |
2022-02-13 | Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate | Rémi Verschelde | |
Implement `cubic_interpolate()` as MathFunc for refactoring | |||
2022-02-12 | Add sub-pixel glyph positioning support. | bruvzg | |
2022-02-12 | Add sky cover texture for ProceduralSkyMaterial | Hugo Locurcio | |
This brings PhysicalSkyMaterial's Night Sky functionality to ProceduralSkyMaterial, but in a more powerful and general fashion. This can be used to display stars at night, or clouds at day and night. For clouds, it won't be physically accurate, but it can look good still. The Sky Cover Modulate property can be used to adjust the sky cover's colors and opacity in real-time, which is useful for day/night or weather transitions. | |||
2022-02-12 | Merge pull request #57993 from Calinou/sky-tweak-default-values | Rémi Verschelde | |
2022-02-12 | Increase checkerboard texture contrast | Hendrik Brucker | |
2022-02-12 | Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message | Rémi Verschelde | |
2022-02-12 | Implement cubic_interpolate() as MathFunc for refactoring | Silc 'Tokage' Renew | |
2022-02-12 | Merge pull request #57641 from Geometror/compilation-time-improvements-1 | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio | |
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. | |||
2022-02-11 | Fix SelfList::remove error when animating Sprite3D | Igor Kordiukiewicz | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |