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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
Add missing argument names for bindings in GDExtension
Rémi Verschelde
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon
Gilles Roudière
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Fix crash in Tileset with get_collision_polygon_shape
PouleyKetchoupp
2021-11-02
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
Yuri Sizov
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-30
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak...
Rémi Verschelde
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-29
Merge pull request #53234 from Geometror/gradient-texture-2d
Yuri Roubinsky
2021-10-29
Tweak overbright indicator icon to be more visible on white background
Hugo Locurcio
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2
Rémi Verschelde
2021-10-28
Check for valid stack in set_bone_index
Lenny Critchley
2021-10-27
Merge pull request #54125 from groud/tile_data_runtime_modification
Rémi Verschelde
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-26
Fix vulkan proximity fade
Brian Semrau
2021-10-26
Add focus font color to Button and derivatives
Yuri Sizov
2021-10-26
Implement polygons editors in the tiles selection mode
Gilles Roudière
2021-10-26
Merge pull request #54245 from manueldun/nullParamAddMod
Rémi Verschelde
2021-10-26
Merge pull request #54073 from groud/terrains_for_procgen
Rémi Verschelde
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
Added error macro to ensure non null parameter
Manuel Dun
2021-10-25
Fix GCC 12 `-Werror=type-limits` in animation compression code
Rémi Verschelde
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-21
Implement Animation Compression
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-20
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
Rémi Verschelde
2021-10-20
Merge pull request #53983 from Duroxxigar/navmesh-agent-default
Rémi Verschelde
2021-10-19
Fix: typo in TextParagraph class and docs
Murilo Gonçalves
2021-10-19
Change default navmesh agent radius to match nav agent node's default radius
Duroxxigar
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-18
Merge pull request #53925 from Anutrix/fix-unused-imports
Rémi Verschelde
2021-10-18
Merge pull request #53889 from Klowner/surfacetool-generate-lod-assert-crash
Rémi Verschelde
2021-10-18
Remove unused imports in .py, SCsub and SConstruct files
Anutrix
2021-10-16
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 ...
Mark Riedesel
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