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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-23
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-23
Merge pull request #57606 from SaracenOne/update_on_reimport
Rémi Verschelde
2023-01-23
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
Rémi Verschelde
2023-01-23
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
Rémi Verschelde
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
Simplify AudioStreamPolyphonic
Juan Linietsky
2023-01-23
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
Rémi Verschelde
2023-01-23
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
Rémi Verschelde
2023-01-22
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
Rémi Verschelde
2023-01-22
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
Rémi Verschelde
2023-01-22
Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
Juan Linietsky
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Rémi Verschelde
2023-01-21
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
Rémi Verschelde
2023-01-21
Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-21
Clean up shader parameter remap
Juan Linietsky
2023-01-21
Merge pull request #63667 from AntonioDell/bugfix/63549
Rémi Verschelde
2023-01-20
allowed negative DoF blur transition in the editor
Daniel Larson
2023-01-20
Fix code generation for ProximityRange node in visual shader
Yuri Rubinsky
2023-01-20
Some refactoring for visual shader texture functions
Yuri Rubinsky
2023-01-19
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-...
Rémi Verschelde
2023-01-19
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Rémi Verschelde
2023-01-19
Merge pull request #44596 from KoBeWi/🧹🧹🧹
Rémi Verschelde
2023-01-19
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Rémi Verschelde
2023-01-19
Clean-up, harmonize, and improve StyleBox API
Yuri Sizov
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-19
Fix using Resource objects as keys in the `tres` format
Life4gal
2023-01-19
Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...
RedworkDE
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
Implement BiDi override mode for GDScript source.
bruvzg
2023-01-17
Merge pull request #71529 from clayjohn/IM-oct
Rémi Verschelde
2023-01-17
Fixes incorrect caption for TextureParameterTriplanar
Nong Van Tinh
2023-01-16
Update ImmediateMesh to use octohedral encoded normals
clayjohn
2023-01-16
Update instances of scenes which have been reimported.
SaracenOne
2023-01-16
Merge pull request #71507 from groud/fix_add_source_source_id
Rémi Verschelde
2023-01-16
Fixes TileDate::add_source accepting invalid ID values
Gilles Roudière
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-12
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2023-01-12
Merge pull request #71123 from Chaosus/vs_particle_randomness
Yuri Rubinsky
2023-01-11
Remove compatibility code for Mesh surfaces
SekoiaTree
2023-01-10
Text resource loader fixes
Juan Linietsky
2023-01-10
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-prope...
Rémi Verschelde
2023-01-09
Ability to change a resource UID from API
Juan Linietsky
2023-01-09
Add few improvements for `VisualShaderNodeParticleRandomness`
Yuri Rubinsky
2023-01-08
Merge pull request #71037 from reduz/array-format-bitfield
Rémi Verschelde
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
Add `uint` type support to visual shaders
Yuri Rubinsky
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