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2018-01-21I have no idea why this commit fixes #15392Juan Linietsky
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-16BMFont loading direct support from .fnt files.Juan Linietsky
2018-01-12Merge pull request #15629 from endragor/fix-shader-propertyRémi Verschelde
Fix Material's shader property binding
2018-01-12Fix Material's shader property bindingRuslan Mustakov
ShaderGraph doesn't exist in 3.0.
2018-01-12Make burley default for materials, fixes #15054Juan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Merge pull request #15528 from AndreaCatania/p1Rémi Verschelde
Fixed viewport node error on editor
2018-01-11Fixed resource setup handlingAndreaCatania
2018-01-11fix updating tileset list when assign texture and set autotile truedamarindra
2018-01-09Fix bitwise NOT operator on BitMap's set_bitKonrad Nowakowski
2018-01-08Two potential glitches in font oversamplingBernhard Liebl
2018-01-07Fix stale dynamic font reference fetch from cacheBernhard Liebl
Seems to fix issue 15392
2018-01-06Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #15186 from GodotExplorer/default-themeRémi Verschelde
Fix errors with custom theme and custom font in project settings.
2018-01-03found via cppcheck:firefly2442
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
More exact picking for canvas editor
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-30Fix errors with custom default theme and custom fonts.geequlim
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-12-26A promise is a promise, so added ability to load and save shaders as text ↵Juan Linietsky
files, closes #14431
2017-12-26Ability to set flags via code in StreamTexture, as some users find it ↵Juan Linietsky
useful. Fixes #14526.
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-25Add missing parameter namesPoommetee Ketson
2017-12-19Make dynamic font oversampling fully dynamic.Juan Linietsky
2017-12-19Added font oversampling supportJuan Linietsky
2017-12-19fix for BitmapFont::create_from_fnt to allow loading from file inIbrahn Sahir
project root directory.
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-16Added custom editor splash (including sponsor logo).Juan Linietsky
2017-12-16restored binary compatibility, which was broken in #14406Juan Linietsky
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl
2017-12-15-Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-11Fix CheckBox minimum sizevolzhs
2017-12-11Fix CheckButton minimum sizevolzhs
2017-12-11Merge pull request #14520 from Smjert/fix/11247/skyboxRémi Verschelde
Fix skybox generation imprecision with Clang
2017-12-10Fix skybox generation imprecision with ClangStefano Bonicatti
The bug generated a "blue circle" at the bottom end of the y axis, and probably one too at the other end. This is caused by a normalization of a vector which results in its y component to be sometimes > 1.0 or < -1.0 in Clang. This value is then used with acos(), which returns NaN. Fixes #11247
2017-12-10Fix wrong return value in some virtual method bindingsRémi Verschelde
2017-12-10doc: Sync classref with current sourceRémi Verschelde
2017-12-09Fix build in ArrayMeshRémi Verschelde
Bug introduced in 65fb961b8b2c81ce33c9e0e4c0add7b13da0193a.
2017-12-09Merge pull request #13371 from RayKoopa/mute_animation_tracksRémi Verschelde
Add feature to disable animation tracks
2017-12-09Add feature to disable animation tracksRay Koopa
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-08Fix TileSet::AutotileData::ocludder_map typoPJB3005
2017-12-07Changed current line draw order and added code folding colorPaulb23
2017-12-07ability to keep user tracks when importing animations, closes #12801Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde