Age | Commit message (Expand) | Author |
2020-02-16 | Fixes memory leak when loading StreamTexture | Haoyu Qiu |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Fix bind method set_override_exposure_enabled of CameraEffects | Handola |
2020-02-14 | Merge pull request #36182 from KoBeWi/how_to_text_file | Rémi Verschelde |
2020-02-14 | Remove TextFile from public API | Tomasz Chabora |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky |
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | [Vulkan] Fix typo in shading modes | Yuri Roubinsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-10 | Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices | Rémi Verschelde |
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke |
2020-02-09 | Merge pull request #35808 from clayjohn/unexpose-compress-base | Rémi Verschelde |
2020-02-09 | Fix GPU Particles | zxcvdev |
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde |
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde |
2020-02-07 | Completes doc for ItemList and Tree | Haoyu Qiu |
2020-02-05 | Merge pull request #35908 from YeldhamDev/tileset_hide_properties | Rémi Verschelde |
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-02-04 | Hide TileSet's properties from the inspector | Michael Alexsander |
2020-02-03 | Added missing '\n' in visual shader expression node code generation | Yuri Roubinsky |
2020-02-03 | Added missing '\n' in visual shader fresnel node code generation | Yuri Roubinsky |
2020-02-01 | Few extra formatting fixes for visual shader node generation | Yuri Roubinsky |
2020-02-01 | Added missing '\n' in visual shader custom node code generation | Yuri Roubinsky |
2020-02-01 | Merge pull request #35618 from Chaosus/vs_improvements | Yuri Roubinsky |
2020-02-01 | Better visual shader code generation | Yuri Roubinsky |
2020-01-31 | Unexpose ARRAY_COMPRESS_BASE | clayjohn |
2020-01-31 | Fix canvas_item light alpha output in visual shaders | Yuri Roubinsky |