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2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-05Merge pull request #58062 from Calinou/panoramaskymaterial-default-blackRémi Verschelde
2022-04-04Merge pull request #59888 from akien-mga/clang-tidyRémi Verschelde
2022-04-04Fix debug navmesh errorsPawel Lampe
2022-04-04Style: Apply clang-tidy to current code, add `readability-redundant-member-init`Rémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-04-04Fix center aligned text clipping.bruvzg
2022-03-31Fix group name in FastNoise and GradientFireForge
2022-03-30Add PortableCompressedTexturereduz
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes.
2022-03-30Merge pull request #59659 from fountainment/fix_callable_bind_usageRémi Verschelde
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-29Fix Callable::bind usage in connections_dialog.h and packed_scene.cppC.Even
* Callable::bind takes an array of pointers to Variant * Fixes #57057
2022-03-28Merge pull request #59644 from akien-mga/template-no-editor-depRémi Verschelde
2022-03-28Merge pull request #59619 from Chaosus/vs_input_descRémi Verschelde
2022-03-28Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28Add refs to shading language to the desciption of input nodes in vshaderYuri Roubinsky
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-03-26Merge pull request #59336 from YeldhamDev/where_we_dropping_boysRémi Verschelde
2022-03-26Improve range property hints for various collision shapesRémi Verschelde
Fixes #36419. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2022-03-25Rename "ss_reflections_" to "ssr_" in EnvironmentFireForge
2022-03-25Convert the editor and default theme fonts to WOFF2 format to save space.bruvzg
2022-03-22Merge pull request #59170 from akien-mga/import-wav-configure-loop-modeRémi Verschelde
2022-03-21Add visual marker when dragging and dropping tabsMichael Alexsander
2022-03-18Merge pull request #59268 from Chaosus/shader_renames2Rémi Verschelde
Rename several transform built-ins in shaders
2022-03-18Merge pull request #58233 from bruvzg/gde_tsRémi Verschelde
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-18Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershapeRémi Verschelde
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-17Unify TextServer built-in module and GDExtension code.bruvzg
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
Split canvas_texture_storage and texture_storage from render_storage class
2022-03-15ResourceImporterWAV: Allow configuring loop mode on importRémi Verschelde
The new `edit/loop_mode` import options lets user choose to either: - Detect loop points from the WAV (default, same behavior as before) - Set the loop mode and loop points manually like in AudioStreamSample Fixes #46164.
2022-03-13Merge pull request #58018 from Calinou/procedural-sky-add-cover-textureRémi Verschelde
Add sky cover texture for ProceduralSkyMaterial
2022-03-11Merge pull request #59013 from bruvzg/fake_bold_italicsRémi Verschelde
2022-03-11Add options to embolden and transform font outlines to simulate bold and ↵bruvzg
italic typefaces.
2022-03-11Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaksRémi Verschelde
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11Merge pull request #58965 from TechnoPorg/remove-stex-occurrencesRémi Verschelde
Remove more occurrences of "stex"
2022-03-10Remove more occurrences of "stex"TechnoPorg
2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-03-07Merge pull request #58750 from Chaosus/vs_varyingsRémi Verschelde
Add varying support to visual shaders
2022-03-07Merge pull request #58719 from Chaosus/vs_builtinsRémi Verschelde
Adds few more input/output built-ins to visual shader
2022-03-06Merge pull request #58788 from reduz/rename-streamtextureRémi Verschelde
Rename StreamTexture* to CompressedTexture*
2022-03-05Various code and documentation improvementskobewi
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-03-04Animation: Silence false positive -Wstringop-overflow warningRémi Verschelde
And disable debug code which was wrongly left enabled.
2022-03-03Adds few more input/output built-ins to visual shaderYuri Roubinsky
2022-03-01Merge pull request #58548 from V-Sekai/lod_lightmapsJFonS
Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-02-26Don't abort loading scene on missing dependencykobewi