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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix uninitialised variables in the BaseMaterial3D.
bruvzg
2020-11-04
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
Michael Alexsander
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-10-28
Update scene/resources/dynamic_font.cpp
Juan Linietsky
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-27
Rename the `type` parameter to `node_type` in Theme and Control
Hugo Locurcio
2020-10-27
Visual Shader Parenthesis fix
Luke Costello
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-19
Merge pull request #42558 from Chaosus/vs_curve
Rémi Verschelde
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-05
glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-10-04
Fix typo in VisualShaderNodeSample3D::generate_code
Yuri Roubinsky
2020-10-03
Fix def parameter in Texture visual shader nodes for sky/particles modes
Yuri Roubinsky
2020-10-03
Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-10-02
Fix VisualShaderNode::set_output_port_connected
Yuri Roubinsky
2020-10-01
Expose Animation::value_track_interpolate to GDscript
lolligerjoj
2020-09-29
Improve appearance of [connection] and [editable] sections in .tscn files
Danil Alexeev
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-27
Merge pull request #35924 from doot24/fix_#35863
Rémi Verschelde
2020-09-24
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
Hugo Locurcio
2020-09-23
Merge pull request #42203 from rcorre/physicsmat_hint
Rémi Verschelde
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-19
Fix hints on PhysicsMaterial bounce/friction.
Ryan Roden-Corrent
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-11
Fix triplanar texture code generation in visual shaders
Yuri Roubinsky
2020-09-11
Merge pull request #41955 from Chaosus/vs_performance_fix3
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Add folding gutter to code_edit
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Changed line_edited_from(from) to lines_edit_from(from, to)
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
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