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2022-06-15Merge pull request #61952 from V-Sekai/custom-docsRémi Verschelde
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-14`SurfaceTool.set_custom_format` Fixes and documentation.Lyuma
Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14Merge pull request #62042 from ↵Rémi Verschelde
Calinou/basematerial3d-nearest-height-always-linear Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14Always sample the heightmap with linear filtering in BaseMaterial3DHugo Locurcio
Nearest-neighbor filtering of the heightmap results in a broken appearance, with and without Deep Parallax enabled on the material. Linear filtering results in a more expected appearance. This does not affect other texture maps such as albedo, normal or roughness.
2022-06-14Add Vector2/3 linking to more propertiesFireForge
- Camera2D.zoom - CanvasLayer.scale - ParallaxBackground.scroll_base_scale - ParallaxLayer.motion_scale - Polygon2D.texture_scale - BaseMaterial3D.uv1_scale - BaseMaterial3D.uv2_scale
2022-06-13Merge pull request #61974 from Calinou/project-settings-mark-as-basicRémi Verschelde
2022-06-13Merge pull request #61809 from groud/terrain_center_bitRémi Verschelde
2022-06-13Merge pull request #61772 from bruvzg/ft_ot_collectRémi Verschelde
2022-06-12Merge pull request #61961 from jtnicholl/anim_lib_type_hintsRémi Verschelde
Fix type hints for AnimationLibrary's signals' arguments
2022-06-12Mark some common project settings as basicHugo Locurcio
2022-06-12Fix type hints for AnimationLibrary's signalsJonathan Nicholl
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-06-11Revert vector4 output ports in visual shadersYuri Rubinsky
2022-06-10Add terrain center bitGilles Roudière
2022-06-09Add a property hint to Environment's `sky_rotation` propertyHugo Locurcio
This property hint is identical to Node3D's `sky_rotation` property and provides degree-based editing.
2022-06-09Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.xRémi Verschelde
2022-06-09Remove slash delimiter from NavigationMesh propertiessmix8
Remove slash delimiter from NavigationMesh properties.
2022-06-09Merge pull request #61830 from XutaxKamay/fix-image-textureRémi Verschelde
Fix for regression of an ImageTexture being imported
2022-06-09Fix for ImageTexture importedKamay Xutax
Someone apparently forgot to return true ... on ImageTexture::_set/_get
2022-06-08Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.xRémi Verschelde
2022-06-08Re-add internal image field to ImageTexturekobewi
2022-06-07Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_stripRémi Verschelde
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07Merge pull request #61284 from KoBeWi/steal_image()Rémi Verschelde
Remove image property of ImageTexture
2022-06-07Merge pull request #55909 from ↵Clay John
Calinou/volumetric-fog-tweak-temporal-reprojection-range-hint Tweak the volumetric fog temporal reprojection property hint
2022-06-07Remove image property of ImageTexturekobewi
2022-06-07[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, ↵bruvzg
*.OTC).
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-06-05Increase maximum size of gradient textureskobewi
2022-06-03Match NavMap and ProjectSettings with NavigationMesh defaultssmix8
Match NavMap and ProjectSettings with NavigationMesh defaults since the NavMap edge merging requires a matching cell_size with the NavigationMesh to create connections without issues.
2022-05-31Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`kleonc
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-30Improve and fix the GraphNode port hotzonesHendrik Brucker
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-26Merge pull request #61337 from reduz/improve-stylebox-previewRémi Verschelde
Improve StyleBox preview
2022-05-26Improve StyleBox previewreduz
* Show checkerboard on background. * Add margins. * Show Ninepatch lines (toggleable). * Move the region to its own section so it does not pollute.
2022-05-25use ERR_FAIL_INDEX when preferredNathan Franke
2022-05-25Merge pull request #61355 from bruvzg/text_mesh_fix_fill_alignRémi Verschelde
[TextMesh] Fix incorrectly applied FILL alignment.
2022-05-24Merge pull request #61040 from Calinou/basematerial3d-rename-tex-propertiesRémi Verschelde
2022-05-24Rename BaseMaterial3D properties to use fully spelled out "texture"Hugo Locurcio
This is more consistent with other BaseMaterial properties such as `ao_texture_channel`. This also improves the documentation related to `albedo_texture_force_srgb`. This also fixes a typo in the 3.x material converter.
2022-05-24Use IGN instead of white noise for sky ditheringclayjohn
2022-05-24Tweak TextMesh decomposition error message to mention self-intersecting linesHugo Locurcio
2022-05-24[TextMesh] Fix incorrectly applied FILL alignment.bruvzg
2022-05-24Merge pull request #61106 from snailrhymer/animation-library-fixesRémi Verschelde
Fix errors and improve UX relating to new animation libraries
2022-05-24Merge pull request #61203 from Calinou/cylindermesh-add-cap-propertiesRémi Verschelde
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-23[TextMesh] Do not generate meshes for non-visual glyphs.bruvzg
2022-05-23Merge pull request #61314 from Chaosus/vs_fix_conversion_bugRémi Verschelde
Fix connection of subports after uniform->constant conversion in visual shader
2022-05-23Improve MultiplayerSynchronizer editor usabilityreduz
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23Fix connection of subports after uniform->constant conversion in vshaderYuri Rubinsky
2022-05-23Merge pull request #61283 from bruvzg/text_mesh_cubicRémi Verschelde
[TextMesh] Fix cubic Bezier arc processing.