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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-21
Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix
Rémi Verschelde
2022-02-20
simplify calculation of max in grayscale
Markus Sauermann
2022-02-20
Fix nullptr error in _update_padded_texture on texture with no image
SaracenOne
2022-02-19
Fix crash when importing small GLTF mesh
Haoyu Qiu
2022-02-17
Revert "Default to real-time radiance map filter for environment sky reflecti...
clayjohn
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Merge pull request #57931 from Calinou/sky-default-filter-realtime
Rémi Verschelde
2022-02-15
Merge pull request #57877 from bruvzg/subpixel_gl_pos
Rémi Verschelde
2022-02-15
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
Rémi Verschelde
2022-02-14
Clamp environment light sky contribution to the [0.0; 1.0] range
Hugo Locurcio
2022-02-14
Improve completion scroll bar visibility in the script editor
Hugo Locurcio
2022-02-14
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
Rémi Verschelde
2022-02-13
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Rémi Verschelde
2022-02-12
Add sub-pixel glyph positioning support.
bruvzg
2022-02-12
Merge pull request #57993 from Calinou/sky-tweak-default-values
Rémi Verschelde
2022-02-12
Increase checkerboard texture contrast
Hendrik Brucker
2022-02-12
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message
Rémi Verschelde
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-12
Merge pull request #57641 from Geometror/compilation-time-improvements-1
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
Hugo Locurcio
2022-02-11
Fix SelfList::remove error when animating Sprite3D
Igor Kordiukiewicz
2022-02-11
Add an explicit way to remove a theme type
Yuri Sizov
2022-02-10
Default to real-time radiance map filter for environment sky reflections
Hugo Locurcio
2022-02-10
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-10
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
Rémi Verschelde
2022-02-09
Merge pull request #57813 from MisoMosiSpy/disabled_icons
Rémi Verschelde
2022-02-09
Updated alpha value for disabled icons in default theme.
MisoMosiSpy
2022-02-08
Merge pull request #57627 from JFonS/occluder_improvements
Rémi Verschelde
2022-02-08
Use source image format when creating padded texture
JoJoX
2022-02-08
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-07
Improvements and fixes to occluders
jfons
2022-02-07
Merge pull request #57741 from Chaosus/vs_fixes
Rémi Verschelde
2022-02-07
Merge pull request #57725 from jmb462/missing-sname-theme-setters
Rémi Verschelde
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
Decrease the default number of SDFGI cascades to 4
Hugo Locurcio
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-03
Merge pull request #56365 from aaronfranke/default-shape-size
Rémi Verschelde
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
[TextServer] Add function to change font, font size, and OpenType features wi...
bruvzg
2022-02-02
Vectors: Use clear() and has().
Anilforextra
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